Why the bug I wrote became a core gameplay mechanic?!
Chapter 141 MOD Production Planning

Chapter 141: Chapter 141 MOD Production Planning

Gan Di got more and more excited as he thought about it and immediately pulled up a chart, beginning to ponder which games from Nitiandang were worth creating MODs for!

First and foremost, the game "Infernal Trajectory" was the one that most needed a save by MOD.

Because at its core, the game could only be considered a fun little game about bullet bending, and although it had become popular for a while because of its gameplay and Instructor Ding’s live streams, it quickly lost momentum afterwards.

The game’s battle mode was just humans VS demons, and although both sides reached a sort of bizarre balance under the effect of "Bullet Bending", such mode would still become tiresome if played too much.

Many players had been calling for the inclusion of a human VS human mode on the forums.

Even better would be to set up an obstacle race, like putting up a transparent wall in the middle, and then both sides would have to attack the other using the bullet bending technique, to see which side scored higher.

But suggestions like these were never adopted.

At first, players thought that Nitiandang was treating "Infernal Trajectory" differently, but later on, they realized that Nitiandang treated all its games this way!

After all, there would never be an official update, let alone DLC, not even a patch.

So gradually, people stopped giving suggestions on the forum, since it seemed that the officials wouldn’t listen anyway.

However, Gan Di suddenly realized that if the officials wouldn’t do it, he could do it himself!

For "Infernal Trajectory", he planned to make three MODs.

The first MOD would be called "Network Battle Optimization MOD", and its content would allow players to change both sides to humans in multiplayer online mode, and the host could adjust the number of players on each side and switch maps.

The maps in "Infernal Trajectory" were relatively fixed, and some maps from story modes were not included. Gan Di decided to add these maps as well.

The second MOD was called "Bullet Bending Mode", where all players would be forced to use bullet bending to battle, with normal shooting unable to fire bullets.

Coupled with the first MOD, it would make for a purely bullet bending battle.

The third MOD was called "Tutorial MOD", where when players attempted to perform the bullet bending action, their mouse trajectory would automatically be displayed on the screen, including the starting point, the ending point, and the direction of movement, shown with conspicuous arrows, and the arc of the bullet’s flight would be displayed in the air.

With this MOD, players could better practice the bullet bending maneuver.

The second game, "Sisyphus", didn’t need much change in Gan Di’s view, so he only planned to make a simple save MOD, which allowed players to save or load the game at any time, just like with "Hell Inferior Demon".

This MOD would greatly reduce the difficulty of the game, which is somewhat contrary to the design of the game itself, as the save points of "Sisyphus" were meant to be platforms at the bottom of the mountain, and falling off the cliff was part of the punishment mechanism.

But this punishment was ultimately too strict, difficult for many players to accept.

By adding the save feature, many players who had planned on giving up would continue to play, enjoying the fun of certain maneuvers after repeated practice, such as Dragon Flapping Wings.

Of course, the save feature wouldn’t affect speedrunning, because speedrun recordings are always reviewed by professionals, who must complete everything in a single go.

The third game, "Against Heaven Blocks", made Gan Di think that a "Points Optimization MOD" would do, allowing rotating elimination to score more points.

In the original "Against Heaven Blocks", rotating elimination didn’t grant extra points, as Gu Fan couldn’t do that, otherwise, he would have been exposed and unable to explain it to Lilith.

But from a gameplay perspective, it would be more reasonable for rotating elimination to offer higher scores.

The fourth game, "Destiny of the Sleeping Dragon", Gan Di considered adding a feature that allowed players to customize the biography of their generals, letting them freely change the content of the generals’ biographies.

Since it was all AI storytelling anyway, why not let the apocryphal stories become wilder!

As for the fifth game, "Prometheus", there were even more MODs that could be made, such as changing the appearance of various monsters, removing the restrictions within Divine Realm’s infrastructure, allowing Lost Ones to display the player’s original model, modifying the system’s selection rules for Flame Thief, and so on.

But after some thought, Gan Di felt that these MODs were not a high priority and could be postponed.

The sixth game was "City of the Abandoned Gods", for which Gan Di also thought of two MODs that could improve the gaming experience.

The first was "Save and AI Management MOD", allowing players to freely choose saves and already trained AIs during gameplay.

The second was "Random Xia Mi Mod".

This MOD would grant players a random Xia Mi AI at the start of the game, and this AI would randomly change again after a certain amount of time!

This MOD was somewhat like the "Random Zombies" or "Random Plants" in a certain tower defense game; it wouldn’t simplify the gameplay, but the randomness would make it more interesting for players.

For example, if players were doing well in developing their City of Demons and suddenly got a Holy Mother Archangel Xia Mi, they would be caught off guard and overwhelmed on the spot.

The third was "Online MOD".

Of course, it would definitely not be possible to allow two players to each control a city lord and a bunch of soldiers hacking passionately at each other. Technically, that would be too difficult to achieve; it would require at least the capacity of a small DLC and also consume server resources and bandwidth. It’s certainly not something a simple MOD could handle.

Gan Di thought of a solution, which was to let players use their own consoles as servers, connecting with another player for multiplayer gameplay.

Once connected, Player A would play the game as normal, while Player B would only be responsible for typing instructions to Xia Mi in the input box. Xia Mi’s AI would only be affected by what Player B says, and not under Player A’s control.

This created a kind of PvP effect, where Player B had to devise ways to reprogram Xia Mi in the opposite direction to disrupt Player A’s game, while Player A had to overcome all sorts of difficulties and persist...

After organizing all the possible MODs that could be created, Gan Di suddenly felt very motivated.

"Good! Let’s start creating the MOD today!"

...

...

October 10th, Thursday.

The 11th day since the release of "City of the Abandoned Gods."

The staff at Heaven Defying Block Games were all immersed in a mood of happiness.

The game was a success again!

Hey, why the word ’again’?

Well, that’s not important. In any case, President Gu is awesome, managing to save the game with a BUG once again, and thus saving the company!

So far, "City of the Abandoned Gods" has surpassed 100,000 in sales, which is already a remarkable achievement.

And the game has strong staying power; it should continue to sell for the next two or three months.

Zhou Yang had been playing "City of the Abandoned Gods" every day during this period, while also intensely scrutinizing the online reviews of the game.

Observe carefully and learn well!

He realized deeply that President Gu’s game design skills were far beyond his own. In the future, when adding BUGs to games, great care and caution must be taken! Otherwise, you might accidentally make things messier for President Gu.

At this moment, Zhou Yang felt like he was back to when he first started in the industry, filled with unknowns and curiosity about all aspects of game design.

He thought he was quite an industry veteran and fully capable of working as a feature planner, but now seeing President Gu’s work, he realized how far he still had to go. He needed to work even harder!

Of course, aside from the good sales of "City of the Abandoned Gods," the staff at Heaven Defying Block also had another reason to be happy.

That was because "Hell Inferior Demon" had also become a hit!

Even in terms of popularity, "Hell Inferior Demon" was more well-known than "City of the Abandoned Gods."

After all, notoriety is also a form of fame. The battle between "Hell Inferior Demon" and "Three Kingdoms Stratagem" on the negative review charts was nothing short of spectacular, as if the very path was worn away by their clash.

For a time, the debacle became known to gamers nationwide, as well as the streamers’ "Sewage Swimming Competition," making the game’s infamy resound like thunder.

The staff at Heaven Defying Block could only sigh, "We can’t compare, no way!"

However, the Heaven Defying Block employees also knew that President Gu had played a role in fanning the flames of this game’s popularity!

In fact, before the two games were officially released, Gu Fan had already issued commands to everyone at Heaven Defying Block.

Su Tong’s task was to download and play "Hell Inferior Demon" as soon as it was released, then quickly put together a speedrun video to stimulate interest in the game.

The others, including programmers like Zhao Haiquan and Feng Hui, were to create MODs for the game along with Gu Fan.

Thus, President Gu’s behind-the-scenes planning for "Hell Inferior Demon" was no secret within Heaven Defying Block.

But why exactly did President Gu want to help market "Hell Inferior Demon"? What exactly was the relationship between the two companies?

Gu Fan never explained this point.

Everyone simply trusted President Gu absolutely, which is why they willingly worked overtime during the National Day holidays to complete the tasks.

Zhou Yang was also quite concerned about this. He pondered for several days but still couldn’t grasp the reason.

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