This Game Is Too Real
Chapter 158 Alpha0.8 Version Announcement! A Brand-New Base System and SLG Gameplay?

Chapter 158: Chapter 158 Alpha0.8 Version Announcement! A Brand-New Base System and SLG Gameplay?

Although Wild Wind kept a low profile at Brother Fang Chang’s suggestion, the pure steel arm was too eye-catching.

As soon as the two returned to Action Camp, they were immediately surrounded by players.

Especially the Intelligence System players, who were so excited that they almost cried. They gathered around Wild Wind to shake hands, nearly rubbing the paint off his Kylin Arm.

"Damn, why didn’t I come across such a good thing!"

"I don’t care, unless I get one too, otherwise it’s definitely a dark curtain!"

"Sob sob, please, Brother Guang from planning, grant me a Kylin Arm, I promise to burn incense for you every day!"

"After hearing this, Brother Guang smiled and didn’t speak, and set your luck to zero. You’re the next to be assassinated by the storyline."

"Giao! I was wrong, Brother Guang! I am so wrong!"

In any case, with his new mechanical arm, Wild Wind was quite spectacular for a few days, even juggling javelins, throwing knives, and bricks.

The Forum also saw posts like "Each update, a new legend. The weakest Sequence, the Intelligence System, is about to rise!" and "The era of cybernetic implants is coming, the Strength Type will finally be the little brother!" These were highly misleading reports for newbies and were completely irresponsible.

Besides, it wasn’t just the smaller players having fun.

Ever since he had his prosthetic legs installed, Boss Xia had been much cheerier, strolling around the base daily.

That’s a good thing.

Exercise is beneficial for health.

However, recently Boss Xia had been looking at Chu Guang in a way that made him slightly uncomfortable.

How to put it.

It was like owing someone tens of thousands, not knowing if it was guilt or just embarrassment. Chu Guang, who had been forced to work in sales before transporting to this world, had never seen such an expression in the eyes of a few customers.

Sales, huh.

Isn’t it normal to be taken advantage of a bit if you’re too handsome?

Chu Guang didn’t mind himself, but this guy seemed to.

"If you feel uncomfortable using it, you can go for another operation to have them removed."

Xia Yan immediately dodged to the side.

"No way! Do you know how painful that surgery is?"

"Don’t you know? Didn’t the doctor give you anesthesia?"

"He did, but the first two days of adapting post-surgery were all sorts of awkward, it felt as if the legs belonged to me and yet didn’t," whispered Xia Yan. "By the way, those prosthetics weren’t cheap, right?"

Chu Guang chuckled and did not answer.

Joking.

Are class E trade goods ever cheap?

Even if it did not involve banned technology, the design and craftsmanship were definitely top-notch.

However, Boss Xia was lucky. The Pioneer did not have the capability to produce bionic limbs, and there just so happened to be two right legs left in the storage.

Chu Guang and Li De bargained for a long time before getting their hands on them.

Seeing Chu Guang not answering, Xia Yan asked quietly.

"... How much?"

"One million silver coins."

Xia Yan glared at him reproachfully.

"... I’m serious here."

"Ten million silver coins."

"!!!"

Boss Xia couldn’t take a joke, and with just two casually mentioned figures, she clenched her teeth and nearly pounced to bite someone.

But almost is still almost.

Seeing Xia Yan angrily stomping her foot and going back to work at the weapon shop, Chu Guang still couldn’t find any reason to dock her salary.

He glanced around at the sparsely populated Outpost Base.

Chu Guang sighed quietly in his heart.

"Better open B3 level soon..."

He missed the bustling times.

With gameplay changes in the expansion pack and transportation routes opening, players had run off to the Action Camp to pioneer new territories, leaving only a few self-entertaining lifestyle players in the industrial area to work on those ’little tricks’ useless in real life; thus, Outpost Base was too quiet.

As time passed day by day,

On the seventh day of withdrawal symptoms, players finally awaited the announcement from the official "Wasteland OL" website.

Their hopeful and excited expressions were heart-wrenching.

It was evident, every day without being able to log on felt like agony.

However, after reading the content of the announcement, the little players’ mood quickly fell into an even deeper abyss.

The announcement wasn’t the bug fix they had hoped for.

It was a brand new version!

Well, hallelujah.

The darn officials had once again stopped acting like humans!

...

Official Website:

[Wasteland OL Closed Beta alpha0.8 version update notice.]

[Significant Updates:

1. Number of beta players increased to 500.

2. New "Base System" and gameplay added!

]

[Optimizations:

1. Optimized the Quartermaster AI at Outpost Base, adding personality traits to NPCs - the scholarly-looking Luo Hua is actually a drunkard, and the silent Ais likes fluffy things and is even willing to spend money on them.

2. Boss Xia added a new prosthetic leg, crutch removed from the sprite, and if she gets angry, she might chase you down and beat you up.

3. More variety of food, today’s recommended recipes include sesame soy milk and glutinous rice dumplings.

4. Fixed a few bugs. (The bug where players can’t resurrect is still unresolved)

5. ...

]

[As the number of players further increases, the Player Manual and User Conventions have been updated to... version, adding Army, Enterprise, Academy, and other full-map factions’ contact treaties; please check them in time if you have obtained the beta qualification, to prevent a poor game experience for yourself and others.]

[Current reservations: 11111 people]

...

[alpha0.8 version developer’s log]

Guang: "Hello everyone, I am your beloved planner Ah Guang! After drowning a product goldfish in last night’s Death Lottery, the programmers and engineers finally got their desired bananas, and we received the innovative Alpha0.8! Although I always say this, this time, like last time, is serious!"

"We often ponder how to establish a friendly NPC interaction virtual community in ’Wasteland OL,’ a game primarily featuring sandbox gameplay, rather than an out-of-control and chaotic fast-food world."

"Therefore, in the Alpha0.8 version, we made a decision contrary to tradition, adding a unique gameplay element to Wasteland OL that traditional MMORPGs lack — namely, the Base System!"

"In the concepts we previously outlined, we mentioned that bases belonging to players would develop gradually based on player actions and grow stronger. With the assistance of our allies, the Action Camp is rapidly developing and will soon become our second base, connecting Elm District and the northern abandoned towns, and attracting commercial teams passing through the northern suburb of Qingquan City."

"We have now quantified this process. The prosperity status of player bases will be updated on the VM map in the form of a card, and every task you complete will accumulate progress for the growth of your base! You will witness first-hand how a survivor base goes from desolate to flourishing — it’s reflected not only on the shelves of NPC shops but also on the faces of each resident!"

"For players, we have added a new ’Regional Reputation’ attribute, which is integrated into the VM map interface. You can view it by selecting the relevant survivor base."

"Friendly behavior, generous donations, and development-related tasks can all boost your reputation at that survivor base. Conversely, unfriendly behavior will result in penalties and a deduction of your reputation in that area."

"When your reputation score is between -100 and 1000, the reputation level is Indifference, you can freely take on regular tasks and trade goods. However, to the locals, you’re just an insignificant traveler."

"When your reputation reaches 1000, the reputation level upgrades to Friendly, people start valuing your opinion and see you as a dear friend. You will receive discounts when shopping in the area, unlock more tasks, and be allowed to operate industries locally. When your reputation reaches 10,000, the reputation level upgrades to Respected, people acknowledge your existence and believe you have brought them prosperity. Besides acquiring more exciting tasks, you can even take on some special public positions to showcase your individual value."

"When your reputation exceeds 10,000, the reputation level upgrades to Revered, NPCs will see you as a benefactor, a hero, or even a great figure! They will carve your name in the square and may even erect a statue in your honor. Not only will you unlock new achievements, but you’ll also have the opportunity to enter the city hall to hold important positions and strategize on the future development of the survivor base... Unlocking SLG gameplay in an RPG game, doesn’t that sound wonderful?"

"When your reputation falls below -100, the relationship level drops to Hostile, and players will be barred from entering that survivor base, unable to receive tasks from that region, and can only be slowly repaired over time, about one point per day. When your reputation falls below -1000, the relationship level drops to Hated, resulting in proactive attacks and possibly becoming the target of bounty tasks by other players... Of course, you don’t need to worry too much about this, as it’s nearly impossible to lose so much reputation all at once unless the guard corps catches you and sends you back underground."

"It is worth noting that regional reputation is different from Contribution Points. Contribution is towards a faction, concerning your identity and privileges, whereas reputation is about the estimation by people in various areas within the faction. Currently, the reputation system is limited to within factions, and non-player faction survivor bases do not have this concept."

"That concludes this update’s ’Base System’ and related gameplay. For more details, players are encouraged to explore in the game. We are currently developing the ’Occupation System,’ but it’s uncertain whether it will be released in the next version."

After posting the update announcement and developer logs for Alpha0.8 on the official website’s notice board and forum, Chu Guang swiftly departed.

As expected.

The forum was instantly overwhelmed by 117+1+5 players experiencing withdrawal symptoms.

Quit smoking: "Wait, what about the unrevivable BUG?! It’s been a week! Just pretending nothing happened?? QAQ"

Gnome King Riches: "Wow, a new version is here, and the BUG hasn’t been fixed?!"

There are Mosquitoes in WC: "Where is your company?!(╯°Д°)╯"

Elena: "What do you want to do, I advise you to be kind. (Sarcastic)"

As the forum was filled with cries and wails, players discussing the new version didn’t dare to speak up and all slipped into private groups to talk.

Only the backseat players were cheekily mocking those Europeans sent to prison in Australia.

Missing one version also counts as an issue?

I’ve missed several versions and expansions without saying anything, and bookings have already exceeded tens of thousands, yet I haven’t even touched the helmet!

Come down from there!

...

At the same time.

In the Cow and Horse Club group chat.

Elder Fang, who had seen the update content online, manually typed the data card added to the VM map page and posted it in the group.

[

Base Name: Outpost Base

Base Level: Village (LV1)

Prosperity: 100

Industry Index: 150

Commerce Index: 150

Needs: Food, weapons, building materials

Orientation: Exploration (scavenging task revenue +10%), Industrialization (factory orders and production tasks revenue +10%)

]

[Regional Reputation: 0 (Neutral)]

Prosperity mainly depends on the NPC population, living conditions, and the number of public facilities. Regions with higher prosperity have more quests and higher upper limits on quest rewards.

The Industrial Index is related to productivity. Bases with higher industrial indexes have stronger logistical capabilities, cheaper equipment, and lower industrial product prices.

As the name implies, a Commercial Index means the base has a more prosperous market, influenced more by foreign trade compared to domestic sales. This is reflected in more tradable commodities and the more frequent appearance of trade convoys and itinerant merchants, among others.

As for demand, it generally means that such commodities can sell at better prices in the region. The tendency is similar to the reward bonus BUFF that players receive when they take on quests from the base.

For example, logging tasks at a base lacking timber could yield higher profits.

This is quite reasonable.

As for regional reputation, that’s Elder Fang’s own attribute, and everyone starts at zero.

You can increase it by completing tasks that bring "prosperity" to the area or by providing much-needed supplies during shortages.

The game mechanics suddenly became richer.

Old White truly has mosquitoes: "What about the Action Camp? I’m curious about what level it’s at now!"

Elder Fang: "The Action Camp doesn’t have a data card. Its prosperity is 15. I guess once the prosperity reaches 100, it can evolve into a Survivor Base, unlocking the corresponding data card."

Elder Fang: "Additionally, Bet Street’s prosperity is actually 140, but both the industrial and the commercial indexes are very low, just 10 and 20, barely into the double digits."

Old White: "It seems this prosperity is mainly influenced by the number of NPCs."

Elder Fang: "Not necessarily. My guess is that the players’ impact on prosperity is mainly shown through quests and trade, not by contributing population. After all, compared to NPCs whose range of activity is fixed, players are much more mobile."

Night Ten: "Wuu wuu wuu, I regret! I thought this BUG would at most take three days to fix. I haven’t played the game for a week now! And now Alpha0.8 is out! QAQ"

Old White: "Don’t panic, everyone is suffering, not just you who can’t log in. I heard the compensation will be increased. (Grinning)"

Night Ten: "Ah well, compensated or not, the main thing is I want to do some grinding."

Wild Wind: "Find a factory."

Night Ten: "Gosh, working in a factory is exhausting, and I still have classes during the day! It’s not as cool as in the game, where you play all night and feel refreshed the next day."

Old White: "Speaking of which, Elder Fang, what do you think about this update? Is it necessary to grind for reputation?"

Elder Fang: "I guess regional reputation is probably aimed at individual players. If we go the guild route, there’s no need to deliberately farm it; we should mainly focus on accumulating Contribution Points."

Old White: "How so?"

Elder Fang: "As stated in the developer’s log, Contribution Points are contributions to the faction, while regional reputation represents a player’s reputation in a certain city within the faction. Didn’t Ah Guang mention this before? Later stages will open up higher status levels, allowing players to form guilds and establish their own Survivor Bases. Unlike NPC towns, player-established bases probably don’t have a regional reputation setting, at least not for the guild members themselves."

Elder Fang: "As for reputation, even if you grind it to the highest 100,000 to reach the worship level, you’d just get some minor position in the city hall, and at most, you could become the mayor? Though it might impact the development of the base, I feel like it will ultimately still be dominated by NPCs."

Wild Wind: "Indeed, we can’t just hand over Northern County Monastery and Flash Gold Town to players. That would too much affect other players’ gaming experience. At least the main and crucial side narratives related to NPC bases should remain in the hands of NPCs... From a planner’s perspective, that should be the case."

Night Ten: "By the way, does this game have a main storyline?"

Wild Wind: "Of course, it does! Did you forget the declaration under the United Human flag? (Side-eye)"

Night Ten: "Uh, okay. There was indeed such a setup when I first joined the game. I almost completely forgot. (Silly)"

Wild Wind: "Be careful not to be sent back underground. (Side-eye)"

Night Ten: "That won’t happen. I have built merits for the shelter! I have shed blood for the United Human! But on a side note, not being able to log in really sucks. The game’s penalty for breaches is seriously exaggerated."

Quit smoking: "Do you suffer as much as I do! I’m torn apart! (Crying)"

Old White: "Hahaha, Smoking Quitting Brother really has it rough!"

Elder Fang: "No comparison, no comparison, you still own the fastest death achievement."

Quit smoking: "T.T"

Chu Guang, silently lurking in the chat group, slightly smiled.

The players who best understand him are indeed here.

How nice!

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