Super Righteous Player -
Chapter 960 - 18 "Thirteen Spices and the Husky
Chapter 960: Chapter 18 "Thirteen Spices and the Husky
Even in the dead of night, the Heath Tower of Black was alight with lights.
Despite the fact that the Heath Tower of Black had lost a great many teachers and students, their legacy had not been severed.
For the materials remained.
As long as the Wizard’s Tower stood, the books and materials were present.
Not all the wizards who graduated from the Heath Tower of Black perished—quite a large portion of them had scattered across various nations to set up shops. After all, the Transformation School, formerly known as Alchemy, was widely recognized as the most lucrative wizarding school.
And, at the summons of the Wizard’s Tower, many who saw their "alma mater" in trouble returned one after another, setting aside their own businesses at hand.
They even brought back a batch of students.
Together with the new youths recruited by Noah and the new players who took advantage of the chaos to infiltrate, the Heath Tower of Black had not returned to its peak, but it had indeed come back to life once more.
It was like a candle that had collapsed and been extinguished.
All it needed was for its flame to be rekindled to burn as usual.
Although called a "Wizard’s Tower," the structure of the Heath Tower of Black was actually among the most modest seen by Annan in comparison to other wizard towers.
Compared to the Tower of Storms or the Frigid Wight Tower, it more closely resembled an office building.
Its only difference from an office building was that it wasn’t squarely shaped, but rather triangular.
Or to be precise... it was a thirteen-story high pyramid. Its outer walls were purely black, covered with a multitude of runes and formulas. But its windows were quite ordinary.
Below the fourth floor of the Heath Tower of Black were residential areas, dining areas, fitness areas, and the like. It was like a large student dormitory... and from the fifth floor up, each level had different access-authority libraries and classrooms, with higher levels requiring higher privileges.
Every evening, below the fourth floor of the Heath Tower of Black, the lights shone brightly.
Just like a university dormitory, where young wizard apprentices either did their homework in their dorm rooms or chatted and goofed off.
The intelligent quotient of wizards was obviously not low, and generally speaking, their backgrounds were not too shabby. Thus, the wizard apprentices didn’t lack entertainment... Many of the games invented by the Thousand-Faced Phantom Tower, which were a bit complex for ordinary people, fit just right for the wizards’ apprentices to pass the time.
To put it simply, they were board games.
Ranging from more straightforward card and board games to more complex strategy games. However, because they derived from adaptations by the Thousand-Faced Phantom Tower, they usually followed a "point-based" German-style board game model.
Even translatable role-playing games with relatively simple rules were quickly invented... With the craftsmanship of wizards, creating simple game pieces was not at all difficult.
These were quintessential "wizard’s games." Only wizards could master them and only they had the capacity and time to engage in such sophisticated pastimes.
After all, if there’s a demand for such things, their birth is incredibly rapid.
Usually, what constrains entertainment is not the imagination, but the level of hardware. As hardware levels ascend, new gaming modes based on the new hardware capabilities quickly emerge.
Still, the "free-roaming" civilized area of this world was terribly small.
Based on the players’ treks by foot and the conversion of map scales, the whole Aesirland continent at its prime was probably smaller than one third of the Eurasian continent.
The true area of the Kingdom of Noah, if placed on Earth, would roughly encompass the size of France, Germany, and Netherlands combined... Which, when you think about it, isn’t that small after all.
And the main body of the United Kingdom—excluding the Feld Archipelago, that is, the "Kingdom of Dennisiowa"—was probably a bit smaller than Italy.
Compared to those Gaia planets where "one landmass is larger than an entire planet," the number of inhabitants within the known civilized limits was not much. However, their advantage lay in the uninterrupted transmission of their civilization... and the "predecessor civilization" that had already perished.
As a Long-lived Species, the Elves left behind a great deal of "pointless" sophisticated culture.
Due to the existence of Sculpting Wizards who could "instantly model at the speed of light," Decree Wizards who "programmed with everyday language," their emphasis on "imagination" and "logic" in casting spells, and the encouragement from Lady Haoyun for new games... The game level of this world was at least superior to that of Hogwarts.
This shattered some players’ dreams of plagiarism by a bit.
At the very least, overly simplistic games were dismissed by the people here, and more complex games were beyond their immediate capacity to produce.
However, many of these players were individuals associated with the gaming industry. Some decided to perform "reverse plagiarism" by copying games from this world back to Earth...
...The primary reason was the presence of the Thousand-Faced Phantom Tower, an enduring "mega gaming hall" that had existed for thousands of years, ensuring that the variety of bizarre board games mastered by the wizards of this world could not be fewer than those on Earth.
The only difference was that they didn’t utilize electrical power, nor did they need computers, thus lacking PC and console games.
Not to mention the Thousand-Faced Phantom Tower, even the Frigid Wight Tower had games that made the players quite envious—In short, they were chess pieces that could fight on their own, be remotely controlled, operate with simple logic, and have added skills and characteristics...
These were games used to train the casting techniques of Sculpting and Idol Wizards.
Husky really was talented.
At least in the School of Modeling, or in the game modeling industry, she exhibited considerable skill. It was the kind of talent that had her in the wrong profession when she was a game host.
During her time upgrading, she casually crafted quite a few articulated warhammer chess pieces... With the help of Dragon Well tea, she already molded about twenty different models.
Initially, they were sold to enthusiasts as collectibles.
She even toyed with models of Pocket ○ Monsters. Although she hadn’t yet managed to integrate leveling and breeding mechanisms, there was already a prototype... and it even allowed for real-time battles.
Annan would occasionally reflect, thankfully this world had no Intellectual Property Law Department from hell.
The chess pieces she made even made their way to the Thousand-Faced Phantom Tower. And there began to appear strange ways of playing that not even she, the creator, knew of...
Under the strong demands of forum veterans, Husky even planned to create some "large detachable smart figurines"... or rather, artificial intelligence maids.
Since it involved simulating emotions, this was not a problem that the Decree Wizards with their "logical programming" could solve. It required the assistance of Soul Snatching School and Idol School wizards, at least the masters.
And then convincing those masters to do this kind of work... depending on their personality, they might give a discount, or they might charge extra.
But in any case, it was a big order.
Husky and Thirteen Fragrances would come over with Annan, but they wouldn’t stick with him.
After all, Annan didn’t actually need their protection. Part of the reason for bringing them was to bluff Dmitry, and another part was the hope of supplementing Thirteen Fragrances’ spell list with the collections from Heath Tower of Black.
The Winter principality, due to its unique political environment, didn’t have any Wizard’s Towers that preserved the spells of the Soul Snatching School. This necessitated Thirteen Fragrances to study abroad at other countries’ Wizard’s Towers.
Another reason was they wanted to visit the Heath Tower of Black... to use its channels to sell some of Husky’s newly created games.
Husky wanted to do business with the Heath Tower of Black, and Thirteen Fragrances came along to prevent her from being cheated.
And what they were selling were precisely the models Husky molded.
And the game rules hidden behind those models.
She came to Heath Tower of Black planning to sell some "games" in exchange for research funds and at the same time, to meet some of the veteran wizards.
Though Annan hadn’t told her that after they died, they could be reincarnated in this world, both Thirteen Fragrances and Husky seemed eager to start a business venture in this world...
Directly staging an Otherworld reverse version of "Spice and Wolf."
Husky obviously wasn’t comparable to the Wise Wolf, but at least she could be considered a silly dog...
—Since money was useful in this world, then making money was undoubtedly a way to enhance one’s strength, even potentially the most efficient way.
All Annan could say was, you’re right — because it was indeed the case.
After all, with the oversight of Silver Baron, trade activities wouldn’t collapse.
Among all the players, they were the first to realize this. Therefore, Annan also planned to lend them a hand.
Considering too much debt could breed resentment, Annan didn’t plan to lend them money directly. Instead, he used his own clout to ask Tower Master Hugo to lend them money and to find some connections for them.
Since playing games within a game was normal for Annan, then players making games within a game should also be normal, right?
Because if there were plans to rebuild the Great Barrier and reunify the five countries, there would certainly be resistance. Shared culture and common entertainment were important means to reach a consensus.
After all, the countries had been separate for quite some time... even longer than the entire history of the United States.
Annan had to consider not just rebuilding the Great Barrier itself but also what would follow.
After all, this wasn’t a fairy tale story where defeating the dragon and rescuing the princess meant everyone lived happily ever after.
If preparations weren’t made in advance, the end of the comedy might very well turn into a tragedy.
Annan hoped that this world could continue to exist for a very long time.
To unite the Great Barrier, dispel the Mist, and eliminate The Worm. To revitalize this slowly dying world...
This was difficult, and it wasn’t Annan’s mission. Even if he didn’t do it, it wouldn’t matter. He couldn’t save everyone, and no one would expect him to solve every problem alone...
But Annan just wanted to do it.
Because he believed he really could — and that was all.
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