Super Righteous Player -
Chapter 836 - 375 Nightmare: Do Not Speak the Truth, Level Cleared! (Combined - )
Chapter 836: Chapter 375 Nightmare: Do Not Speak the Truth, Level Cleared! (Combined Chapter)
[Nightmare Purified]
[Purification of nightmare with designated identity, evaluation increased]
[Defeated the Rotten in the "Game: Tale of Truth and Deceit," evaluation increased]
[Defeated the Rotten in "Ritual: Duel of the Phantom Tower," evaluation significantly increased]
[Completed a potent purification, evaluation significantly increased]
[Overall evaluation — S]
[Received common experience points 1300 (extra +2600), perception +1 (extra +2), currently cursed with "Distrustful Heart" bonus]
[Received dungeon clearance reward: Profession (Frostspeaker) leveled up by 1]
[Current purification rate is 10/10 — Nightmare is over]
[Based on the nightmare’s location, you have been granted the Silver Baron’s holy light sigil]
[Hidden elements unlocked: 100%]
[Eligible to claim first phase reward (obtained at 66% completion)]
[Eligible to claim second phase reward (obtained at 100% completion)]
Claim all.
Annan muttered in his mind.
[Received dungeon decryption reward: Common experience 2000 (extra +4000)]
[Received dungeon decryption reward: Curse Binding "Immortal"]
[Immortal (Perpetual): You will receive an indelible special mark "Immortal," enabling you to sense the presence and direction of other "Immortals" at any time]
[Immortal: You will not die from "ageing" or "disease"]
This was exactly what Annan wanted.
Now, Annan could easily detect the location of the Rotten.
For the Rotten was also one of the "Immortals."
With this curse binding, the Rotten no longer held an infinite advantage.
Annan could even turn the tables and hunt the Rotten.
Once the players leveled up, Annan could use teleportation abilities to triangulate and then summon players to attack the Rotten—whose followers had been almost completely eradicated by Annan, and his highest-level acolytes had already been killed by Annan.
Once Annan progressed to the Gold Rank,
It might not be impossible to hunt down the Rotten.
The Rotten was one of the weakest deities—without equal.
Even gods like the Paper Princess and the Absolver, who didn’t even have Transcendent professional ranks, were probably stronger than the Rotten.
The Rotten’s divine power could not enhance his combat ability at all—the only difference between him and a Gold Rank, besides the ability to use Elemental Power without limit, was giving others the "Immortal" curse binding or causing others to reincarnate.
That is to say, the Rotten’s divine power could not increase his fighting ability at all; it was completely auxiliary... and his church had been almost completely dismantled by Annan.
Therefore, the difficulty of killing the Rotten was essentially the same as defeating a Gold Rank Wizard who had lived for about three hundred years and had unlimited Elemental Power.
It would be difficult, but not insurmountable.
The Rotten’s actual strength was probably not even at the Truth Rank.
Once Annan advanced to the Gold Rank, holding a Great Calamity Curio, he would be roughly on par with the Rotten.
Moreover, Annan was about to advance to the Gold Rank.
At least his prerequisite level was nearly saturated.
After leaving this nightmare, Annan’s Frostspeaker professional level reached LV26. His will also officially reached 50 points, earning him the "Transcendent Will" effect.
Having the Constant Ability [Transcendent Will] was what made one a mature Silver Rank Transcendent.
This constant ability was very meaningful.
Its effect is that the holder of "Transcendent Will," when subjected to involuntary spells (enemy effects), if the spell could be resisted by a willpower check, then they could try to resist again after a failure, and if they fail, they would only suffer half the effect; in addition, the holder of Transcendent Will would not panic due to sudden situations such as surprise attacks, or due to disadvantageous circumstances, maintaining a "calm and collected" state, and also would no longer be affected by ordinary levels of fear or charm effects.
Transcendent Power naturally came with "resistance."
And resistance is broadly divided into three categories, determined by "soul rank," as well as the two attributes of "constitution" and "willpower."
Even with a low willpower attribute, a higher rank could easily deflect some of the weaker spells, or low-level rituals. It’s for this reason that a Gold Rank Transcendent is almost impossible to be killed by a curse.
For effects such as poison, bleeding, disability, ageing, freezing, constitution attribute checks are needed; illusions, tracking, marking, malignant teleportation, malignant transformation are resisted by willpower attribute checks.
If you successfully resist, you can at least ignore more than half of the effect; if a spell released by crossing ranks is resisted, then it can be completely ignored.
And the experience points Annan had accumulated had already exceeded fifty thousand.
These experience points were enough for Annan to directly max out the LV28 "Victorious Knight," with the four points in constitution and willpower attributes pushing Annan’s constitution attribute to a stable 50 points or more, achieving the "Transcendent Constitution" Constant Ability.
The effects of [Transcendent Constitution] were rather similar to [Transcendent Will].
In addition to improved resistances, the Constant Ability of "Transcendent Constitution" also made its holder almost tireless. All stamina-consuming skills automatically use their lowest values, and the speed of stamina and injury recovery was tripled, even a fatal injury wouldn’t cause immediate loss of consciousness.
For a silver rank Transcendent, this ability didn’t have any decisive value—it was somewhat useful for extending stamina for prolonged fights and dominating weaker enemies, but a few seconds of health-locking didn’t do much.
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