Super Righteous Player
Chapter 602 - 143 Thousand-Faced Phantom Tower_1

Chapter 602: Chapter 143 Thousand-Faced Phantom Tower_1

For no apparent reason, having done nothing nor purified any nightmares, I was suddenly awarded ten sacred light imprints by the Skeleton Lord out of thin air...

This left Annan very confused and bewildered.

It’s true that this nightmare had plenty of elements about "betrayal".

...But Annan wasn’t the purifier of this nightmare.

You, old man, instead of attending to proper duties, come here to watch my broadcast... and even gave a void reward on the side.

Judging by the rewards that were sent to the other side by the person in the mirror, this was not a small amount. It was fully half of what the person in the mirror had.

Is there something wrong here?

"You don’t seriously intend for me to become the Pope, do you..."

Annan’s face showed a complex expression.

Not to mention, Annan was indeed the holder of the holy covenant of the Betraying Angel Angelo. In fact, he was half the Pope of the Skeleton Lord... although he himself did not want to take on that role.

It was only after sensing that the ritual had concluded from the inner room that Naifertali finally came out.

Her expression was somewhat complicated.

Looking towards Annan, Naifertali asked quietly, "Is it over?"

"Everything is over."

Annan responded in such a manner.

He looked at Naifertali, whose brows were tightly knitted and who appeared somewhat constrained, and couldn’t help but laugh, "There’s no need for this. This is not your issue; it doesn’t even concern you in the slightest."

Annan wasn’t the kind to push everyone remotely related to Tricino to the other side.

Even though Naifertali still called Tricino "teacher" to this day, they were not in cahoots. Naifertali herself was an innocent... she was also someone who was exploited, only her feelings for Tricino ran deeper.

Even though she knew that she might have been used or even deceived by Tricino, she could not instantly forget that mentor-student relationship.

That was very normal.

If she could abandon her past feelings in the blink of an eye, Annan would instead have to be wary of her.

On the contrary, everything was just right.

"The Bone Healer Seti, who is also Professor Grey. He is also the soul within the current ’Wolf Professor’."

Annan said slowly, "They are the same person, but not using the same name... you understand what I mean."

"...I understand."

Naifertali nodded gently.

Even she knew a bit more than Annan did.

The Idol Wizard had self-segmented a part of his name—this was not the first creation of Tricino Seti, and it wasn’t even difficult. But for the segmented name to remain alive... that was quite a tricky feat.

Normally, the segmented name would become a lifeless cursed object. The person could use these cursed objects at any time to switch their mindsets at will.

She hesitated for a moment but then made up her mind.

"Teacher... he wasn’t originally an underground dweller."

Naifertali spoke softly, "He grew up in The Holy Nation... and graduated from the Thousand-Faced Phantom Tower. When he was still a silver-rank grand wizard, he even served as a ’Croupier’ there for a few years."

"...The Thousand-Faced Phantom Tower, huh."

Annan frowned slightly and murmured, "No wonder."

He knew that the spell to segment one’s name and identity originated from the [Thousand-Faced Phantom Tower].

This was the Wizard’s Tower that mainly taught the Idol School and Shaping School... but it was not famous as a Wizard’s Tower.

Beyond wizards, other Transcendents and ordinary people referred to it as "The Tower of Lies".

And the apprenticeship period at this Wizard’s Tower was particularly long.

One remained an "apprentice" until they advanced to the silver rank, and even after reaching the silver rank, one had to serve the Wizard’s Tower for several years before leaving.

— That was a Wizard’s Tower as dangerous as the "Lava Forbidden Tower."

Compared to the Thousand-Faced Phantom Tower, the Heath Tower of Black, which merely existed deep within a swamp filled with marsh gas, was considered a safe area.

Apart from the Heath Tower of Black, the Jade Tower, and the Azure Diamond Tower, the other Wizard’s Towers were more or less dangerous.

The most dangerous was the mainstream legacy of the Destruction School—the Lava Forbidden Tower.

Apprentices of the Lava Forbidden Tower, if they stayed too close to the core area, might be blown to death at any time by the residual effects of a high-ranking wizard’s spell, or if they stayed too far, they could be licked and swallowed by animated magma elements; even during class, it was possible that a certain student might suddenly have an epiphany... and then explode.

And the classmates sitting next to this enlightened student, their deaths would also be quite random.

The Thousand-Faced Phantom Tower was not as dangerous as the Lava Forbidden Tower, but it was almost as risky.

It was the Wizard’s Tower that carried the "dark side" of Wisdom.

The mentors, or rather "croupiers," taught the apprentices not only spells but also conspiracies, deceits, murder, and fraud.

It served not only as an educational institution but also as an "entertainment venue," attracting many gamblers who longed to "defy fate" and change their destinies.

It was a casino of life where one could bet or reward with intangible things like "luck," "life span," and "loyalty," and engage in bets or transactions with others.

Except for the complete prohibition of any form of "direct attack."

Whether it was cursing the other party with a ritual, increasing another’s fondness and trust in oneself with a Soul Snatching Spell, transforming into the appearance of another with a shaping spell, predicting the future with Prophet Spells, or any other methods of cheating in a game of chance—as long as one was not caught and exposed by the other party, it was allowed.

There were only three absolute rules in the Thousand-Faced Phantom Tower.

First, the stakes of each game must be of equal value, meaning both parties’ stakes must be judged by the Wizard’s Tower to be of the same value for the game to proceed; and only apprentices could initiate gambling while outsiders could only choose to accept or decline.

Second, outsiders entering the Thousand-Faced Phantom Tower must win at least once before they can leave; and if any of the outsider’s debts are unsettled, they can never leave the Thousand-Faced Phantom Tower.

Third, all wizards affiliated with the Thousand-Faced Phantom Tower, whether apprentices or "croupiers," must wear "masks" while inside.

This was some kind of protective mechanism.

As long as one was discovered "not wearing a mask" and verified by reporting to the Tower Master, they would be immediately stripped of their status as an "apprentice" or "croupier" and be regarded as an "outsider."

Apprentices could leave the Thousand-Faced Phantom Tower at any time, but once they left, they could not return; and if an apprentice advanced to the silver rank, they could choose to become a "croupier," a mentor.

"Croupiers" could not participate as initiators or responders in any form of gambling, but there had to be at least one croupier present to supervise each game. Croupiers could take a cut of any proportion from the winner, according to an agreement made in advance by the three parties—usually, this cut was around 5%, but there were a few exceptions.

When croupiers left the Thousand-Faced Phantom Tower, they needed to return their masks and pay "one-third of the chips won" as a deposit for the mask; they could still retrieve their masks upon their return.

Otherwise, upon their return, they would be treated as outsiders.

Typically, the Thousand-Faced Phantom Tower was a sanctuary where wizard apprentices deceived outsiders, using their intelligence to plunder their life span, luck, memories, skills, and other intangible assets, thereby growing themselves.

It was a place coveted by the cunning with ulterior motives.

But to say there was absolutely no deceit among wizard apprentices would be false—they could also initiate a "duel" with other wizard apprentices, and as long as the opponent was willing to accept, the gamble could proceed.

The only absolute fairness was the "stakes" themselves.

Even some gods would "play" in the Thousand-Faced Phantom Tower, adhering to the rules. Because the stakes provided by both parties must be of equal value, unless they were incredibly foolish, it was quite safe for gods.

To avoid gods becoming angrily embarrassed, the church of one of the twelve True Gods, "Miss Fortune," was built at the entrance to the Thousand-Faced Phantom Tower.

Or rather... the entrance to the Thousand-Faced Phantom Tower was in the backyard of Miss Fortune’s home.

"... Including the ’Tragedy Writer’ himself, they all stay in the Thousand-Faced Phantom Tower for extended periods, disguised as outsiders. Waiting for unsuspecting apprentices to challenge them to a game. Naturally, there is no such thing as fraternal affection among the apprentices of the phantom tower... and the seniors enjoy this kind of excitement," Nefer said.

The Tragedy Writer’s usual image was that of a middle-aged werewolf who lingered in games of chance or drinking sessions, dressed in purple robes, reeking of alcohol, and looking decadent and slovenly.

If one were to say when Tricino Seti began to worship the Tragedy Writer...

"— It could only have been at that time."

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