Super Righteous Player
Chapter 504 - 45 Breaking Inertia Thinking!_1

Chapter 504: 45 Breaking Inertia Thinking!_1

"It still lacks a bit of meaning,"

Watching this scene, the corners of Annan’s mouth silently rose.

The Four Gentlemen still hadn’t noticed... What exactly did the nightmare called "Sporogenesis Mill" signify?

This might also be a flaw in the player’s perspective.

There’s still need for practice.

They would only consider how to conquer this level, not why it was created.

Nightmares are historical projections, as well as the materialization of obsessions.

Those nightmares that are close to "real-time" indicate that the deceased’s obsession is the event itself; the more abstract the nightmare, the less clear the person is about the nature of their obsession, and they can’t articulate what they are actually holding onto.

——This is especially true for children.

This type of nightmare, filled with childish innocence... it must contain some kind of indistinct metaphor.

Although it’s not very clear why a child’s death would lead to a Twisted Tier nightmare, thinking of Elle whom I met not long ago, as well as the male player born by her... Annan felt that it was not an incomprehensible situation.

It was probably the work of some deity.

And if one were to delve into the details of this nightmare, they would notice certain things that are hard to realize from a "player’s" perspective.

——For instance, the logout point of this dungeon.

The egg-faced gentleman Cheshire Cat once said, "You cannot go back from here," and he also said "It doesn’t matter which way you go."

In fact, this was a hint.

If at the decision of the crossroads, you chose to turn around and go back, you could leave this dungeon.

Because in reality, there are not three paths, but four.

Players, prejudiced by their own expectations, would disregard the "path they came from" upon meeting the egg-headed man... that is, the path under their feet. They would assume that returning the same way would at most take them back to the forest maze.

But in fact, choosing to turn around upon meeting the egg-headed man would allow for logging out of the dungeon right there.

——That logout point was what the Four Gentlemen had realized.

However, at the time, he didn’t actually want to log out.

According to Annan’s analysis, the Four Gentlemen were probably pondering whether, since the messenger came from behind once, there couldn’t be a second time.

That is, "if I were to go back, would there be a second messenger," or rather "could the dead messenger respawn."

If that were possible, it would confirm that "Candy House" was indeed the correct path. Then the Four Gentlemen, no matter the cost in experiences, must go through the Candy House.

What he didn’t expect was that this time, when he turned back to backtrack, not only did he not encounter a second messenger. But, no matter how long he walked this path, he couldn’t reach its end, and in the instant the Four Gentlemen subconsciously looked back, he was kicked out of the nightmare.

If this point is used as a reference for deduction.

It would indicate that in this "reserved" nightmare, any word heard is most likely some form of clue.

The destinations that these three paths lead to should be the same.

That’s why the egg-faced gentleman said, "Go wherever you like."

But these three paths are indeed different...

Take Jiu’er, for example, the path she took to reach the mill both times was via the "Magic Forest" level, considered the simplest level by the three of them.

In the forest, there are many strangely-shaped mushrooms, and of course, some of them are poisonous. If you pick any three mushrooms and brew a pot of mushroom soup, you can reach the mill.

The proportion of poisonous mushrooms seems not so high.

Jiu’er was not someone accustomed to wild mushrooms... but she chose by intuition alone and never got poisoned. Even on her second visit, she received a "Quick Boost" buff, temporarily increasing her agility by 5 points.

If Annan wasn’t mistaken,

The three paths only affect the initial "prop". Or rather, the initial state upon entering the "Sporogenesis Mill".

In other words...

The meaning of this magic forest isn’t about "passing without being poisoned". It’s about "buffing oneself".

Then the other levels must also have their own significance.

—For example, the Candy House.

The Messenger will only choose the Candy House, and a Candy House will inevitably appear when the Messenger is alive. Moreover, the first and second levels of the Candy House are "more efficient with a companion", while the fourth and fifth levels are "companion means death".

This indicates that the answer to the Candy House is "companion".

Therefore, Annan surmised that bringing the "Messenger" to the Sporogenesis Mill was the reward given by the Candy House route!

But how could one pass the levels with the Messenger?

If they moved on together, once they reached the level with the rapids and no handrails, they wouldn’t be able to stop; they would be flung together into the weight-sensitive room and then get crushed into meat paste by the descending ceiling.

However, what if at the second level... that is, the high-temperature room, one of them chose to stay for a while?

—Because the high-temperature room is unique, and it doesn’t directly cause death.

The trap at the first level, the sugar pot at the third, the ceiling at the fourth, the bottomless abyss at the fifth... Only the second level’s high-temperature room causes sustained damage.

When they got the key to leave, they must have been in a hurry. Rushing out of the high-temperature room, they wouldn’t realize that the correct solution is to "let one of them not leave".

One person leaves first, removes their equipment, and then enters the rapids, rushing directly into the weight-sensitive room. This way, they can pass through the weight-sensitive room at the fastest speed.

The other person could then enter the third level when their endurance was at its limit. If the person above reached the fourth level by then, the first person would have already moved on to the fifth, and the weight-sensitive room wouldn’t be triggered by two people being in the same room at the same time.

It’s a trap caused by the inertia of thought.

—This is a typical escape room game logic.

If the person who went ahead in the "only two separate individuals can pass" third and fourth levels left hastily,

then the person following behind would definitely die.

This "single-plank bridge" would collapse after being stepped on for the first time in five seconds.

This is a fixed value.

And it is a very strange value.

The single-plank bridge is only about two or three meters long. Considering its length, five seconds is much more time than is needed.

Twisted thought that this rule was set to prevent players from "crawling across the single-plank bridge slowly, inch by inch".

But in actuality, this "five seconds" was meant for [two people].

—After all, in fairy tales, the "Candy House" was also entered by a brother and sister duo.

"So, what is this room then..."

Annan narrowed his eyes slightly.

He watched as Twisted reached a large and rough—almost abstract "house" at the end of the road.

The house was like a child’s crayon drawing from kindergarten.

Square windows, an angular roof. In the midst of the forest, walls with clean warm shades, and a red wooden door without any decoration.

Twisted approached cautiously.

He gently pushed the door, found that it wasn’t locked. With just a light push, the door swung open.

Seeing this, Annan pondered.

Speaking of which, what was the story of the Three Little Bears about?

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