Super Righteous Player
Chapter 1089 - 147: The Ship Can Also Submerge

Chapter 1089: Chapter 147: The Ship Can Also Submerge

Before dawn, the players had already set out.

Because their mission destination was not on land... but on a ship far from the mainland.

Therefore, to reach the destination, they must take a small boat to approach and then execute a boarding combat.

— But here’s a problem.

According to the intelligence, that "merchant ship" hijacked by "Venomhand," although nominally it is a cargo ship... it actually served as an armed vessel shipping a very precious cursed material called "Demon’s Blood."

This is one of the reasons why no one has gone to subdue it yet.

Specifically... it is actually a steam-powered, ritually enhanced armored battleship.

With nearly four hundred people on board, equipped with twenty 75mm cannons, two twin 300mm cannons — the main cannon is even more impressive, a ritual platform that can greatly enhance the destructiveness of spells and can be fitted with a Prophet Wizard for positioning...

Are the players afraid of this firepower?

...Actually, they are a bit afraid.

The 75mm cannons are still manageable; Lin Yiyi with strength buff, Jiu’er in berserk mode, and Gourmet Wind Goose can effectively block them. Even Defu’s true body after activating skills can shoot them down midair.

But even without destroying wizards.

The mere existence of these 300mm cannons is terrifying enough.

Although they are just solid shells, not explosive shells... such level of bombardment is basically impossible for a silver-rank Transcendent to block with physical strength alone.

Because they don’t weigh enough. Even if someone with physical attributes over fifty and supernatural physique doesn’t die when directly hit by a cannon... at least, they will be blown away along with the cannonball.

Kind of like skipping stones, they could be sent flying a great distance. And once they hit the ground, they definitely won’t have a foothold.

But it’s still good that they are solid shells; if there were a specialized defensive shield-bearing Transcendent opened their skills, they might be able to withstand it head-on — like the Unfallen Shield of the past. When he was at the silver rank, he could probably barely withstand such a hit.

Of course, once the Unfallen Shield advanced to gold and acquired the Elemental Power... his defense underwent a qualitative change.

This degree of impact wouldn’t even cause his shield to budge in the slightest. The shell couldn’t even break through it.

However, Lin Yiyi is just an agility-focused Parry T with quite low strength and physique attributes.

Jiu’er’s full-force strike in low-health berserk mode can indeed intercept a shell, but she herself cannot withstand that kind of impact force — of course, assuming she has the support of a healert, it’s mainly her axe that can’t withstand the attack.

For pure kinetic attacks like this, just having a bronze-tier Disability Wizard from the Disabling School would be enough.

Just one [Wall of Stagnation] spell can halt the shell in its tracks.

Worried that their wall isn’t thick enough to fully stop it, they could even lay the wall horizontally.

However, this group of players does not include any Disability Wizards.

The only one who could forcibly withstand this is the decree spell of Longjing Tea.

The silver-rank decree spell has [Airspace Prohibition] and [Repelling Arrows] spells.

The former can curse a neighboring area, causing all objects in flight to change their speed’s direction to "downward," appearing as if an invisible force is knocking down all the flying objects nearby.

The latter is a powerful interception spell... though it is only a bronze-rank Instant Spell, it can be used up to the gold rank.

Although the spell is called [Repelling Arrows], even assassins descending from the sky can be repelled by this spell in principle.

It needs to first lock onto a group of high-speed flying objects that "do not touch the ground," and at the moment of closing the eyes, it immediately produces a force in the opposite direction and as equal in magnitude as possible on all locked flying objects.

This spell doesn’t require chanting; just keep the palm facing that direction, silently recite the spell in the heart, and perform the "closing eyes" action at that instant.

The higher the caster’s level, the greater the maximum reverse force. Also, this spell has no cooldown and almost no distance limit—as long as the object can be visually caught, then it can be actioned upon by closing the eyes.

But this isn’t a force analysis problem.

At the moment this bizarre force is generated, it could usually cause these flying objects to explode on the spot.

If multiple Decree Wizards form a joint defense, even if bombardments like torrential rains come from a far distance, these projectiles might not necessarily make it through.

With Dragon Well Tea currently at the pinnacle of the silver rank as a spellcaster, the power he could exert is already enough to intercept most flying objects... The question is whether he can react in time.

Once you see the cannon firing, it’s definitely too late to use a spell.

Of course, compared to the players... it’s mainly the ship that’s more vulnerable.

If it’s just about dodging, apart from Jiu’er, others among the melee professions can easily avoid the bombardments. But the problem is, they can only defend while they are on the ship.

Once their ship is shot down, without the ability to walk on water or fly, they become sitting ducks in the sea.

Therefore, they can only approach under the cover of deep night.

By performing a ritual to pray to the Book of the Celestial Chariot, they decrease their presence in fate. This is to avoid the likely inherent early warnings from any Prophet Wizard aboard the ship.

The spells of the School of Prophets are divided into the more proactive "Predictions" and the more passive "Perceptions".

To put it simply, prediction provides some "future possibilities" that are "seen by one’s future self"; perception, however, relates to the "fruit of fate" that one’s future self will experience.

Being "killed" signifies an end to one’s own fate, and it would certainly count as a "fruit of fate".

That means, attempting to assassinate a Prophet Wizard will definitely be perceived by them.

Although it’s only a "perception" of fate, it’s probably unchangeable. Because it’s impossible to fight fate with one’s own strength... but it might be different if they seek help from others.

—So, when a power reaches a certain standard, they usually employ a Prophet Wizard and place them in critical locations. Such as a warehouse storing important items, next to the rooms of the powerful, or in key rooms along essential paths.

The level doesn’t matter, having one is sufficient. More importantly, they need to hide their identity as a Prophet Wizard, or even as a Transcendent.

In this way, if they might die in the future, they would get a prior perception — just like cans and glass bottles placed at the doorstep, serving as early warning accessories.

But in fact, this is easier to deal with.

Players are summoned from the Otherworld by the Book of the Celestial Chariot and are classified in this world as "Otherworldly Summons". They can be directly disconnected by Divine Arts that dispel and banish.

For this reason, players can enjoy some of the determinations made by the Celestial Chariot itself.

As long as this boat is entirely composed of players, along with stressing this characteristic in rituals, they can obscure their existence from the lines of fate.

Like an invisible fighter jet — the downside is it can still be spotted by the naked eye.

But their small sailboat is far slower than an invisible fighter jet. They don’t need radar to lock onto them... Just being spotted by a scouting lookout, a few shots later, their boat is likely gone.

Using a steamship wouldn’t work either.

It makes too much noise, once alarmed it’s over...

Thus, they stood on the Antler Sentry Tower, gazing at the ship in the distance after some discussion, they decided — to find a fishing boat immediately and move forward under the cover of night.

Once decided, the players didn’t delay any longer.

At 3:30 AM, a time of utter silence.

Like a ghost, a small fishing boat silently drifted toward that iron-clad steel monster floating on the sea.

Their initial part of the journey relied on the Decree spell conjured by Dragon Well Tea, which forcibly powered the sailboat with winds. This is why they didn’t waste much time.

But as they got close enough to be seen by the naked eye, continuing in the same manner became too risky.

Who knows who might not be sleeping soundly, and in a daze, looking out of a cabin.

To see a small fishing boat, no more than ten meters long, emitting a loud roar, breaking waves with the speed of the wind, and swiftly Charge towards them.

That would certainly startle them — followed by the alarms going off.

And that would put Dragon Well Tea and his team at risk.

Therefore, they chose to slowly drift by... just like in stealth assassination games, moving quietly close to an enemy.

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