Super Righteous Player
Chapter 1015 - 73: The Praying Mantis Hunts the Cicada, Unaware of the Oriole Behind

Chapter 1015: Chapter 73: The Praying Mantis Hunts the Cicada, Unaware of the Oriole Behind

Annan had originally thought that Thirteen Fragrances and Husky would leave the next day.

But they seemed to have discovered some new treasure in the Heath Tower of Black...

When they accidentally learned that Annan didn’t plan to leave the Heath Tower of Black for the next few days, they actually appeared quite thrilled.

As if they had found something fun in the Heath Tower of Black.

——That feeling was all too familiar to Annan.

It was like when classmates came over to "study together" and parents left for work with reluctance; or when a teacher suddenly sent a message before class saying, "I’ve got something to do, you guys study on your own," and the subsequent sadness ensued.

It was especially clingy.

Especially sad.

For a time, Annan suspected whether they were planning to stir up big news—like blowing up the Heath Tower of Black or intending to launch an exploration within it.

Only after repeated questioning did Annan find out that they genuinely planned to stay and study at the Heath Tower of Black. And they were truly happy to learn from the bottom of their hearts.

...This strong sense of disconnection left Annan in a daze.

Why would anyone be addicted to learning programming?

But thereafter, Annan could confirm... Husky indeed planned something significant. Even so significant that he was willing to learn a craft that was useless in real life.

Annan couldn’t help much with that, only managing to help them apply for a three-month study permit from the Tower Master Hugo.

During this period, they could leave at any time. However, they needed to file a report when leaving and schedule their time of return in advance.

After all, considering the safety of apprentices and the very least need for secrecy, the Wizard’s Tower was usually closed. Without permission, it was difficult for even former graduates to enter, let alone wizards of unknown origin.

It was precisely because of this that Salvatore was surprised when the "Prophet" Bernadino, a stranger, suddenly appeared inside the Heath Tower of Black.

And the monitoring capability of the Tower Master over the Wizard’s Tower not only covered the entire interior of the tower, knowing every move of all apprentices like the back of his hand... but it even extended to the surrounding areas.

Therefore, it was impossible to blend in with the crowd and sneak in or to use invisibility and phasing through walls as methods.

On the other hand, Annan was never blocked when he came to the Heath Tower of Black because Hugo had already seen him coming.

Even disregarding Annan’s status as a Grand Duke.

He was also the savior of the entire Heath Tower of Black, the benefactor who saved Hugo’s life.

...In any case, no matter what.

With three months’ time, Husky should be able to learn whatever he wanted. And when they were free, they could also take the opportunity to attend a class or two and brush up on spell knowledge.

The bodies sculpted by the Book of the Celestial Chariot gave players convenient and quick spellcasting abilities. But without a deep understanding of the essence of spells, their casting would still be inflexible and too mechanical.

Even at the silver tier, they couldn’t fully utilize the strength of the silver tier—this created a clear distinction compared to those combat-focused players. Without a doubt, the most powerful wizard among the players right now was Dragon Well Tea, who, despite having been exposed to spellcasting for less than a year, was already as proficient as resident wizards in their thirties or forties.

This was his unique talent.

If he had been born in this world and studied in a Wizard’s Tower for several years, accumulating knowledge properly... then perhaps he would have been selected by a Wizard’s Tower to become the next Tower Master.

However, apart from Dragon Well Tea, even including Four Concealed Kong, those advanced to the silver tier, there was basically none who could fully bring out the performance of the silver tier.

The smarter players would choose the schools of shaping, decree, cripple, and destruction. Because in these schools, they could still have some relevant experience.

Shaping required an extremely quick reaction speed, an understanding of fluid mechanics, considerable imagination, and a certain foundation in architecture.

In fact, the Wizard’s Towers that taught the school of shaping were indeed teaching fluid mechanics... Even though they didn’t call it that, the essence was the same. They had to understand the forms of molten lava, mud, water, blood, and air flows, comprehend the rules of air currents, tides, and whirlpools.

They also needed to know how destroying parts of a building could lead to its collapse; and how much of a wall could be removed without causing the building to fall...

Otherwise, a scenario might occur where a Shaping Wizard scoffs with a cold laugh and unfurls their spell sigil, then simply pulls down a load-bearing wall to use as a shield... only to get crushed to death by the suddenly collapsing building.

Indeed, there are Shaping Wizards who have died this way...

As for the Decree and Cripple schools, they are relatively simpler. They require players to possess the ability to judge the battlefield, to know when to use what skills to assist teammates or limit opponents.

It is indeed difficult, especially for players. These players generally have similar experiences and at least won’t encounter the situation where they teleport an exhausted teammate into the midst of enemies, or use a group slow spell centered on an assassin that has penetrated their own ranks, enveloping both a single enemy and all teammates at the same time...

Although players can ignore damage to teammates, they cannot overlook the control or stiffness caused by friendly fire.

The Destruction school, on the other hand, is the simplest.

Players don’t fall into corruption or madness due to high erosion levels, and they even have front-line teammates to protect them... This is a friendly environment that native wizards of this world simply cannot have.

Why are you standing in front of a Destruction Wizard, are you not afraid of death.jpg

For native Destruction Wizards who lack protection against friendly fire, it is difficult for them to avoid their protectors and attack enemies alone...

The most famous feat of Destruction Wizards is that their spells’ kill radius is larger than their casting range. Don’t mention teammates; they blow themselves up too. In this situation, it is impossible to take care of the front-line teammates.

But for players, it becomes much simpler.

They just need to close their eyes and blast away. Their damage output is exceptionally high, the damage a single player can deal is greater than the rest of the small team combined...

There are even some players who have become famous for this—Annan had heard during his time in Winter from the ministers discussing a strange mercenary group that had recently appeared, centered around Destruction Wizards. Inexplicably, their defenders were not getting blown up by their teammates’ attacks...

They once suspected that The Holy Nation might have developed some ritual that grants immunity to fire damage and was testing it on some mercenaries.

Or perhaps the United Kingdom’s Heath Tower of Black had made a new breakthrough—discovering a new spell that would not blow up teammates.

And as for the Prophet, Idol, Soul Reaping, and Transformation schools.

It can be said that no player has been able to figure them out yet... It seems they still have a long way to go in terms of learning.

Husky was already the smoothest at playing with Idol spells—she actually picked Shaping spells as her specialty when she first entered the game.

But after Annan got new intelligence, he immediately sent A’Dian to the White Jade Tower on Spring Island to learn Healing Spells.

It was a good opportunity for a profession change.

If all went well, she would be the first player to become a pure Healing Profession...

On the third day that Annan stayed at the Heath Tower of Black.

Salvatore, who had no idea what he was about to face, finally returned to the Heath Tower of Black.

For Annan had written him a letter saying that his advancement had been successful and the vessel he used was the necklace Salvatore had given him. He was busy helping Tower Master Hugo "with some matters," so he wouldn’t return just yet. After Annan finished, he would go directly to the Underground City to find the Bone Healer... or as he put it, "Professor Gray."

As expected, Salvatore volunteered to make some protective gear for Annan.

And he told Annan there was no need for him to waste time fetching it—just stay in the Heath Tower of Black. Once he was finished, he’d bring everything directly to him.

Annan hurriedly relayed the reply to Tower Master Hugo.

Then, along with Isaac, the three of them began setting up the ritual, silently waiting for Salvatore to visit... and then to give him a surprise.

... Probably a surprise. Or perhaps a shock.

But as Salvatore already knew of Hugo’s impending death, he likely would not resist too much.

What Hugo didn’t expect was that Annan had an ace up his sleeve—he was also ready, waiting for Hugo to give Salvatore a surprise, and then he’d jump out and give Hugo a surprise of his own.

—Surprise, even if your soul is burnt out, I can still bring you back!

In a way, this is also a positive spin on the mantis stalking the cicada, with the oriole behind...

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