Starting from a Fake University
Chapter 760 - 438 Game Engine Test: Stop Tricking Me with Reality (Seeking Subscription)_2

Chapter 760: Chapter 438 Game Engine Test: Stop Tricking Me with Reality (Seeking Subscription)_2

Of course, the people soon disappeared from sight, the trees began to recede into the distance, and peering down, a very realistic city skyline could be seen.

Once the plane ascended to altitudes, the cloud layers were so realistic that they seemed almost within reach.

All in all, the entire process of the airplane’s takeoff and high-altitude flight had such a realistic effect, it felt exceedingly immersive.

If the visual is switched to in-flight, sitting in the window seat and turning your head, you would instantly believe that you are truly on an airplane.

"Ah! Principal Ding, this is too realistic, is it possible for a game screen to be this real?"

Wen Ruohan was completely immersed in the scene, murmuring, "I suspect this is a live-action shot, don’t deceive me with reality!"

Hearing the words of Principal Ding’s secretary, the studio team could not help but laugh.

"Secretary Wen, true gaming in the future should give players extremely realistic visual effects, and provide a sense of reality in terms of light, sound, physics, and other aspects,"

Pei Gou briefly explained to Wen Ruohan on the side.

After listening, Wen Ruohan could not help but admire how amazing today’s game engines are. She had never played these incredibly realistic AAA titles before.

If games built with this engine were used in the future, wouldn’t the visuals be even better?

If she had the chance, Wen Ruohan would definitely want to try it out.

"Is today’s live test footage just about this airplane taking off?" Ding Yue, watching the plane fly smoothly in the high-altitude clouds, asked Pei Gou.

However, Pei Gou instantly shook his head and laughed, "Principal Ding, of course not. There is a thrilling part coming up."

With Pei Gou’s words.

Ding Yue saw that the sky began to darken as the plane flew in the high altitudes.

This darkness felt very real.

In no time, a thunderstorm appeared along the plane’s flight path.

This scene felt less realistic to Ding Yue but more like movie special effects because of its complexity.

Indeed, the visuals rendered by the game engine were only movie-level, as it is challenging to simulate the real experience of a plane encountering a thunderstorm. It can only be demonstrated through a scene that looks like movie special effects.

But this was realistic enough.

The plane’s flight was severely affected in the thunderstorm.

The game engine’s demonstration of various physics and visual effects at this time was extremely shocking.

The next second, the video switched to a first-person perspective inside the plane. The sound of people panicking and screaming inside the plane was so real, it felt as if you were right there and even the first-person perspective’s rapid and fearful breathing was vividly portrayed.

About half a minute of this first-person perspective inside the plane was shown before the video switched back to third-person, showcasing the situation of the plane in the thunderstorm region.

The more the thunderstorm intensified, the more Ding Yue could sense something unreal, a bit like movie special effects.

Suddenly!

Lightning struck the plane in the thunderstorm region!

The alarms were sounding, the plane’s engine started to malfunction, and though the plane finally flew out of the thunderstorm region, thick black smoke was visibly billowing from the engine.

An air disaster seemed inevitable!

Indeed, the plane didn’t manage to land safely in the end; due to engine damage, it completely lost control and dramatically crashed into a mountain.

The moment the plane hit the mountain, Wen Ruohan turned away – the scene was too realistic, too immersive, she couldn’t stand such a disaster scene!

Bang!

The plane ultimately hit the mountain. The explosion was blinding, and then thick smoke billowed.

At this point, the video’s viewpoint gradually receded amidst the billowing smoke and finally ended.

The entire sequence from the plane taking off, encountering danger, and crashing into the mountain and exploding took roughly about ten minutes of video demonstration.

Watching the short ten-minute game engine test video demo felt like going through a plane crash for Ding Yue. The shock resonated in his heart and took a long time to dissipate.

"Impressive!"

It took a long time for Ding Yue to speak this praise.

The game engine that Pei Gou and his team developed had excellent results. The game graphics they produced sometimes really blurred the lines between real and fake.

Just like the initial airport scene, even though there were not many dynamic graphics, it almost made people think that these were real shots taken at an airport.

However, not all scenes were this realistic. There were certain complex scenes—for example, when the plane’s engine was hit in a thunderstorm. At that point, it was obvious and the scenes seemed more like movie effects. Generally, people could tell then that it was a game graphic instead of reality.

But the fact that game graphics could align with movie effects is a testament to the undeniable prowess of the game engine.

Ding Yue predicts that this game engine, developed by his students at Mist City Art and Science University, is definitely competent enough to compete with Unreal Engine 5.

"Principal Ding, if we optimize it a bit more and use an 8K monitor, I think the effects should be even better."

Seeing that Principal Ding praised it, Pei Gou stepped forward and confidently stated his opinion.

"Although using an 8K monitor could improve the effects, current graphics card technology may struggle to support such graphics running at 8K with a high refresh rate."

Ding Yue responded with a smile and a shake of his head.

Although Pei Gou’s idea was good, the evolution of computer equipment technology is a gradual process.

The idea of smoothly running a game produced by such an engine on an 8K monitor might be too much, even for an RTX3090 graphics card.

"Principal Ding is right. So, we thought about it and actually, 4K should be enough. Games produced by our engine would then be a blessing for players with high-end configurations."

Pei Gou agreed with Principal Ding’s statement, admitting his earlier statement was merely for show.

"Oh, by the way, have we named our game engine?" Ding Yue turned to Pei Gou and asked curiously.

"Not yet."

Pei Gou shook his head: "For now, it only has a codename, which is 0001."

"Principal Ding, why don’t you name our game engine?"

"Yes, yes, Principal Ding, you should name it."

"I agree!"

"Let Principal Ding name it."

The students immediately began to tease, urging Principal Ding to name the game engine.

Ding Yue smiled and said, "Well, if it hasn’t been named yet, how about we call it Feiyue Engine?"

"Nice! Since this game engine was developed with Principal Ding’s generous financial support, it’s part of the Feiyue Group. So, naming it Feiyue Engine makes complete sense!"

Without a second thought, Pei Gou agreed with the name suggested by Principal Ding.

On hearing it, everyone felt that the name was simple, yet imposing.

"So, our first generation Feiyue Engine targets Unreal Engine 5, right?" Ding Yue ventured.

"Well, you could say that, but it will definitely be superior to Unreal Engine 5!" Pei Gou answered, still very confident.

A moment later, Pei Gou turned to Principal Ding and asked with a serious face, "So Principal Ding ... when do we formally release our Feiyue Engine?"

The release of the Feiyue Game Engine is indeed an important matter.

Since it aims to be on par with—or even better than—Unreal Engine 5, it must make a name for itself once released.

"Before we consider a release, I have some good news to share."

Ding Yue believed the launch of the Feiyue engine shouldn’t be rushed.

"Good news? Principal Ding, what’s the good news?" Pei Gou asked eagerly.

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