Sacred Souls: Genesis
Chapter 308 - Chapter 308 Chapter 297 So Poor This Place… (3rd Update)

Chapter 308: Chapter 297: So Poor, This Place… (3rd Update!) Chapter 308: Chapter 297: So Poor, This Place… (3rd Update!) “`

“Goddess of Laughter’s Defense Battle

Required Level: Level 55

Description: The opening instance battle on Biland Island, where the Desiccated Pirates from the plane pirates were plundering the Magic Thieves but ended up besieged by them. Spirits, experience the worst situation of being a pirate!

Completion Condition: Repel the Magic Thieves’ army

Failure Condition: If the leader of the Desiccated Pirates, Lady Calamity, dies, the mission fails.”

This was an opening battle instance on Biland Island, and the authorities had already declared it a temporary instance that would not be reconstructed later, opening at nine o’clock in the evening.

So, the moment this instance appeared, players of level 55 from all over Biland Island flooded into the instance.

In less than half an hour, tens of thousands of spirits had already gathered near the Goddess of Laughter.

Healing Without Extra Charge was the first to enter this instance. Unlike other players who went in to kill monsters, blast equipment, and snatch experience, she… headed directly to the cabin of the Goddess of Laughter.

There’s common knowledge among gamers that although an instance in a game might claim to have ‘a trove of treasures hidden within’, players find absolutely nothing upon entering.

Even if there were mountains of gold and jewelry, it would all be non-pickable textures just sitting there.

This is a consideration made by games for balance, where any talk of massive treasure is just background fabrication. Only by killing the instance’s monsters could one potentially explode from superb equipment and the game’s currency.

It was the same with spirits… at least in the home world instances of spirits.

Items inside an instance, if not just texture models, were all just for decoration.

This situation had been experienced by Healing Without Extra Charge before, since it was a repeatable instance.

However, this situation began to improve from the battle of divinity, and completely changed starting with Biland Island.

Perhaps those players who had never visited Divine Grace Town or the cities of the Magic Thieves still felt… that the Spirit NPC’s items could not be taken, and the main cities in the game did not support a stealing function.

But Healing Without Extra Charge very well understood that on Biland Island, items from NPCs could not only be taken, but even completely carted off to be sold!

Thus, Healing Without Extra Charge’s purpose in participating in this instance was not to grind for experience; she was after the treasure on the pirate ship.

The attack by the Magic Thieves outside the Goddess of Laughter was forceful; most of the crew were sent out to meet the attackers, providing Healing Without Extra Charge with an opportunity.

Her senses, sharp as a groundhog’s, led her straight to the pirate ship’s treasure hold.

But this treasure room had a massive Door of Confinement and a magic barrier. Healing Without Extra Charge threw a scouting spell on the treasure room door and the magic barrier.

“King of Pillage’s Door of Confinement

Building*Epic

Description: The treasure room door built with a hefty sum by Lady Calamity, it is the sturdiest part of the Goddess of Laughter.

Health: 6500000/6500000

Defensive Power: 51681

…”

With 6.5 million health and an irrational defensive power, even the Elite Strategy Group of Active Core Reactor would have to attack this door for a good half-day to destroy it.

Healing Without Extra Charge, of course, didn’t have time to destroy this door, so she used another cheating method.

Bug exploitation.

This was a trick any seasoned player would be interested in! There was no game in the world without bugs, and modeling bugs were the most common bugs.

“`

Magic had known that the modeling of the Holy Spirit was so impeccable that clipping errors simply did not exist, so she used another tricky prop.

Special Equipment… the Crimson Stone and the Azure Stone, whose specific names Magic had forgotten, served the purpose of teleporting between the two stones.

Originally, when Magic had kidnapped… oops, when she was rescuing the Dragon Speaker sisters, she had used this piece of Special Equipment.

Although the treasure room on the Laughing Goddess ship was very secure, there were still gaps to exploit, small enough that not even a gopher could crawl through, but not too difficult for a stone as small as a beetle to get in.

Magic tried several times and finally managed to throw a Crimson Stone inside!

Success!

Magic immediately triggered the effect of the Azure Stone, and when she opened her eyes again, her view was covered by the gleaming gold and jewels!

The treasure of the King of Pillage!

So damn poor!

Magic, looking at the gold and jewels before her, felt her expectations were half dashed; in the Holy Spirit, the least valuable things were gold and jewels… Here, the gold was not the game currency used by players.

Inside the treasure room, she did not see the most cherished pillage tokens of the current version. Probably, Madam Calamity always carried these important tokens with her.

Buried inside the treasure room was just plain money minted from gold.

Gold was the most useless metal in the Holy Spirit, so useless that players would throw it on the street and no one would pick it up.

Those shiny jewels were the same, having no attributes, just pretty marbles of glass, and probably no one would want them if put on the streets of the Holy Spirit.

This thought crossed Magic’s mind when suddenly five health bars appeared in the treasure room.

“Guardian Statues of the King of Pillage’s Treasury, Level: 59, Elite creature, Health: 500000/500000”.

The statues in the treasure room suddenly came to life!

There are Guardians too?

With this, Magic had to start considering her priorities!

The least valuable gold and jewels were set aside; she aimed to first collect those rare materials and equipment, of which a small portion was in the treasury.

Magic had a good eye; under the chase of five statues, she kept throwing any rare items she saw into her small 50-slot scavenger’s bag.

But halfway through, she suddenly saw something in the treasure room that looked like a dragon egg.

This metal egg was half as tall as a person, carved with complex and magnificent patterns, clearly not just any ordinary prop.

“Get in there… go!”

Magic, holding the half-person-tall metal egg, stuffed it into her 50-slot bag, exhibiting the terrifying ability of game players to pack anything into their backpacks as long as the weight allowed.

She also casually grabbed five or six pieces of equipment lying next to the metal egg, but unfortunately, she was directly killed by three of the statues, and many of the items Magic had picked up exploded onto the ground.

But the next second, she resurrected with a sliver of health from her own statue with the inherent skill Tears of Parting of the Evangelist!

A single death allowed her to resurrect with one hundred health.

Magic immediately applied several Healing Magics and defensive magics to herself, while enduring the output of those statues, and began frantically collecting the most valuable-looking items in the treasure room.

“Wait till I level up! I’ll move you guys too!”

Finally, Magic calculated the time and felt it was about right. After shouting at the five statues, she directly used the Crimson Stone to teleport out of the treasure room.

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