Revive Rome: Wait! Why not make the empress fall in love with me first?
Chapter 67 - 67 55 Declining and Fortune Telling 6500 Words Major _2

67: Chapter 55: Declining and Fortune Telling (6500 Words Major Chapter)_2 67: Chapter 55: Declining and Fortune Telling (6500 Words Major Chapter)_2 “I will try harder to find a way back for some time,” Aske also remained silent for a long while before answering, “Five years.

If I haven’t found a way to return within five years, then I will temporarily settle in this world and consider…

what you are considering now.”

Nora stared at him blankly.

After a while, she revealed a somewhat sad expression and smiled bitterly:

“You are really amazing, Aske.

I hadn’t even mentioned it, yet you guessed…”

She nervously twisted her clothes with both hands, her voice trembling and almost crying, “So, you want me to wait for you for five years, is that it?”

“No,” Aske said, “I am not asking you to wait for me.

I am just telling you my plans for the future, so it doesn’t affect your own choices.”

“Five years, enough to completely change everything.”

“Yes, I understand,” Nora said, lowering her head, “It’s good to clear the air, I am glad you could talk to me about this.”

Her slender shoulders trembled, seemingly suppressing the urge to cry: “I guess…

it’s surprising for you too?

I don’t know why, but I ended up liking you…”

“Perhaps it was that time on Fire Island, when I saw you draw your sword and charge at so many enemies alone, I couldn’t help but be moved…

When I was young, I loved reading novels about knights and princesses, always dreamed of a knight who would draw his sword and charge at the enemy for me, perhaps it’s the image I’ve always idolized, and you somewhat matched it…”

Aske quietly watched her.

As Nora spoke, she gradually found herself unable to continue, and finally couldn’t help choking up and asked, “Aske, we can still be friends, right?”

“Of course,” Aske earnestly replied, “We have always been friends.”

“Yes, good,” Nora slowly stood up, under the moonlight she patted her skirt, bit her lower lip, and said, “I need to go back.

Then…

goodbye.”

She turned around and silently walked away alone.

Aske watched her fading figure, feeling quite heavy-hearted.

To be honest, rejecting such a girl’s confession was naturally a very awkward matter for him.

But from a moral perspective, this way of handling it was at least the minimum respect for her.

Huh?

Aske felt the ‘Absurd Dream’ in his back pocket and immediately thought of a ridiculous idea:

Isn’t the entrance to Fire Island on my side?

Where is she going then?

Nora walked dispiritedly along the river, kicking stones into the water.

Ahead, Eleanor crouched by the riverside under the night sky, idly poking the fish in the river with a long spear.

“How did it go, Nora?” Eleanor stood up to greet her, only then noticing the almost inconsolable sadness on her face, “Were you rejected?”

Nora shook her head.

“Then he agreed?” Eleanor looked at her puzzled, “Wait, what exactly did he say?”

“Can you turn around?” Nora solemnly requested.

“Oh.” Eleanor turned around, and Nora hugged her from behind.

After a long while, sobs could be heard.

“Eleanor…” her uncontrolled crying gradually grew louder, slowly flowing along the river into the distance, “What should I do?”

“What should I do…”

……

Kavala, located on the northern shore of the Aegean Sea, was originally a seaside city of the Macedonia Kingdom.

By the Fourth Epoch, the Macedonians, Xiruisi, and Thracian peoples had almost completely intermingled, and outsiders called them the Xiruisi Nation collectively, thus Kavala had also become a Xiruisi city-state.

Similar city-states, within the Empire west of Constantinople, also amounted to about a hundred or so.

Technically, such cities wouldn’t attract much attention among players, yet Kavala’s fame far exceeded other city-states, and it could even be mentioned alongside Constantinople.

Because it had an NPC from Dragon Country.

For many players fundamentally devoted to Western fantasy, encountering a name like “Zhang Daniu” or “Nicholas Zhao Si” in a medieval fantasy world of swords and magic was rather jarring.

The “Iron and Fire” design team, although fond of claiming “I am your father”, wouldn’t create something that degrade the product’s style.

However, the broader environment always produced changes that left people powerless.

In the year “Iron and Fire” officially started its open beta, as the global economic environment further declined, the higher-ups finally turned their attention to boosting economic growth through the gaming industry.

At that time, nearly all bestselling games domestically were made abroad, marketed by large domestic companies, while smaller companies simply copied and produced low-quality web games for a quick cash grab.

In response to this admiration for foreign gaming, the authorities issued a policy to support domestic games, proposing to “promote our country’s traditional culture, and adhere to independent creation core.”

Then in execution, something inexplicable happened, and a sweeping policy was announced, declaring “all games must include an element that represents our country’s traditional culture.”

If it lacked this element, it was deemed devoid of an independent creative core, and without a license number, your game couldn’t be released.

For classical fantasy games like “Shushan Love” or “Primordial Sword Immortal”, this had absolutely no impact.

However, for a Western-style game like “Iron and Fire,” it was nothing less than a huge burden.

How can a Western game promote our country’s traditional culture?

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