Mystic Calling:Stone of Glory -
Chapter 347: Damn
Chapter 347: Damn
[Cicero Drahmoulis]
Gender: Male
Level: 58
Race: Green Dragonkin
Tier: Crimson Ultimate Hero
Divine Rank: Lesser Deity (Ranks: 55–70 = Lesser Deity, 70–80 = Intermediate Deity, 80–95 = Greater Deity, etc.)
Magic Affinities: Storm, Venom, Forest, Purification, and more
Hero Classes: Green Dragon Scholar, Green Dragon Deity, Draconic Archmage
Attack: 433 (532)
Defense: 313 (388)
Spell Power: 377 (445)
Knowledge: 272 (310)
HP: 100,000
Physical Damage: 877–1045
Magic Damage: 1022–1121
Hero Skills:
Armorer (Master)
Resistance (Master)
Wisdom (Master)
...and more
Hero Talents:
Venomous Dragon Breath Lv.3 – Cicero’s signature Green Dragon breath evolves into a wide-range venom attack. The damage is devastating—on par with Tier 4 magic spells, even when hitting a single target.
Vast Knowledge – Possesses deep understanding of the world of Glory Lords X, including ancient lore and hidden secrets. Occasionally attracts wandering Scholars to join his cause.
Divine Intuition – A near-instantaneous, instinctive reaction to sudden threats or attacks. His reflexes are so sharp, they’re considered theoretically the fastest possible for any being.
Storm Judgement Lv.2 – A god-tier single-target spell attack, wielded with overwhelming magical force. It’s powerful enough to pierce even a Black Dragon’s legendary Magic Immunity. Feared and revered by archmages across the realm, this spell is one of the most destructive forces in Glory Lords X. Max level: 3.
Blessing of the Forest Wyrm – All forest-type units under Cicero’s command gain +30 to both Attack and Defense, +3000 HP, and +20 Magic Resistance. Applies to units Tier 13 and below.
Divine Affinity: Green Dragon – Recruiting Tier 13 Green Dragons costs 30% fewer gold and resources. Recruitment cycles yield +1 additional unit, and there’s a higher chance of summoning elite, high-quality Green Dragons.
Magic Immunity – Immune to all Tier 1 through Tier 4 spells.
Transcendent Purification – A divine cleansing ability rivaling that of the Angelic races. It completely purges demonic corruption from Inferno Devils, rage-fueled power from Dungeon factions, and necrotic energy from Necropolis undead. Nothing escapes its purifying light.
Sacred Realm Lv.2 – Cicero’s Draconic Sovereign Realm form. A domain infused with the forces of storm, venom, wind, and purification. Within this realm, his overall power skyrockets.Realm Effects (Normal Environment):Enemy Penalties (Within the Realm):Additional Effects:
Against dragon-type enemies, all debuffs and bonuses are increased by 50%
Ineffective against Tier 14 Mythic Units with Crimson Ultimate Heroes
Halved effectiveness against Tier 13 Crimson Ultimate Heroes
Non-dragon enemies suffer -20% to Attack, Defense, and HP
Magic Resistance is reduced by 15% unconditionally
All Tier 1–4 spells are nullified
Special magic effects are weakened by 15–30%, depending on their nature
+15 Speed
Infinite HP regeneration
Instant teleportation and free movement within the domain
Immune to all standard debuffs and negative effects
Current Realm Level: 2
Overall Rating: B-Rank Crimson Ultimate Hero
(...Currently evolving?)
"..."
After getting a good look at Cicero’s updated stat panel, Ethan went quiet for a moment. Then, in the silence of his mind, he muttered a single word:
"Damn."
Honestly, that was all he could say.
He’d thought Seraphina’s second awakening stats were already insane—like, top-tier, no doubt. But compared to this?
Yeah, not even close.
We’re talking 100,000 HP, over a thousand in both physical and magical damage, and 1,100+ magic damage at that.
What the hell kind of numbers were these?
This guy wasn’t just strong—he was a walking fortress with the firepower of a god-tier mage. A tanky magic-warrior hybrid with zero weaknesses.
Cicero was, in a word, ridiculous.
And that wasn’t even getting into his talents.
From Ethan’s perspective, several of Cicero’s innate abilities weren’t just powerful—they were straight-up divine-tier.
Take Divine Intuition, for example. That kind of battle instinct wasn’t just rare—it scaled with power. The stronger the user, the more terrifying the effect. At high levels, it could be the difference between life and death in a split second. And in the late game? Practically priceless.
Then there was Storm Judgement. A single-target spell, sure—but not just any spell. It was one of the most feared magical attacks in the entire Glory Lords X universe. That alone said everything.
"If Storm Judgement can reach its max level..." Ethan murmured to himself, "...it’d probably qualify as Tier 5 Magic, right?"
And Tier 5 Magic? That was the kind of power that could kill gods.
No wonder it was called one of the most terrifying spells in the game. If Cicero could push it to that level, his overall strength and battlefield presence would skyrocket into something truly monstrous.
Just that one skill alone was enough to earn the title of "god-tier."
And then there was Transcendent Purification.
See, in large-scale wars, the Dark Alliance’s three major factions—Inferno, Dungeon, and Necropolis—relied heavily on negative energy. It was one of their most dangerous and common tactics.
Once that corruption spread, it would twist the natural environment, warping it into something that favored the Dark Alliance. Forests would rot, skies would darken, and the land itself would turn hostile.
No one could win a war on the Dark Alliance’s home turf unless they could purify that corruption.
That’s why purification wasn’t just useful—it was vital.
But the problem? True purification abilities were rare. Usually, only the Castle and Tower factions had access to them. Angels were born with it—light-based powers that could cleanse darkness. Titans had their own version, using lightning to purge corruption.
So for Cicero, a Green Dragon, to have Transcendent Purification as a natural talent?
Yeah. That wasn’t just rare. That was legendary.
Calling it a god-tier skill wasn’t an exaggeration—it was an understatement.
"Master, what are your orders now?" Cicero finally asked, breaking Ethan’s train of thought.
Ethan blinked, then smiled and shook his head.
"Let’s take a break. The war’s over—for now. What we need most is rest. Time to breathe, clear our heads. We’ll deal with everything else tomorrow. Besides, we just scored a massive win. No need to rush."
"Yes, Master. Understood..." Cicero nodded.
"If you’re feeling restless, though," Ethan added, his tone shifting slightly, "go scout the area. See if there are any remnants of the Dungeon army still lurking around. That Shadow Dragon... I think it’s gone, but we need to be sure. Once we confirm it’s really left, we can go all-in on securing Sylvanwood."
He paused, his expression turning serious.
"Even though we held the line here, time’s not on our side. You were the one who brought me the intel from the sea, remember? That’s where the real pressure’s coming from next. The coastal front—Stellamaris Kingdom, Crimsonstar Kingdom—that’s our gateway to the ocean. We can’t afford to lose it. Not even once."
Cicero’s eyes narrowed with understanding.
"Understood, Master. I’ll take care of it immediately."
With that, he turned and launched into the sky, wings slicing through the air as he soared out of Emerald Castle.
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