Monsters Are Coming
Chapter 35 Version 1.2 Update

Chapter 35: Chapter 35 Version 1.2 Update

Imperial Tomb Village, Primordial Altar.

Standing in front of the Crystal Wall, Qi Sheng’s gaze swept over the contained Primordial Monsters.

Just this morning, a new member was added to the containment wall.

Currently, in containment cells 1-12, there are the following monsters held: stone-statue ghost (Petrification), Eagle-Headed Demon (Resentful Chant), Black Armored Snake (Fierce Poison), Bone Fire (Ink Flame), Power Barbarian, Shattering, Sweep, Soul Separation, Nether Ghost, Taunt, Dusk Shadow (Shadow Transformation), and Light Shield.

Most of these Primordial Monsters are named after their abilities.

The creature contained in the twelfth cell, Light Shield, resembling a cloud, has a Hunting Level of 3, and was a surprise acquisition by a Solo Player exploring the Blood-Colored Plain.

The ability trait of Light Shield allows it to construct a freely adjustable energy shield using spiritual power, resisting various types of attacks.

After Light Shield Life Soul was contained, it attracted a large number of players for evaluation, and the Player Forum considered it another suitable choice for the long-range Star Vein School.

The combination of Eagle-Headed Demon + Bone Fire provides strong long-range strikes and sustained damage capabilities, but lacks survival tactics, as neither the Eagle-Headed Demon nor Bone Fire are defensive or melee type Life Souls, showing a significant disparity compared to Life Souls like Black Armored Snake or stone-statue ghost at the same level.

The appearance of Light Shield made players who initially chose the Eagle-Headed Demon very happy, believing that Light Shield Life Soul could compensate for their lack of defense.

However, compared to these, Qi Sheng was most concerned about the sacrificial power gain.

Among the 12 contained Primordial Monsters, 11 are First Generation Origin, each providing 10 points of sacrificial power per hour, generating 2640 points of sacrificial power daily.

Taunt, being a Second Generation Primordial, generates 50 points of sacrificial power per hour, 1200 points daily.

The daily stable sacrificial power income is 3840 points.

From the player side, excluding the 10-point Blood and Flesh Reshaping cost due to player death, each player averages 3 points of sacrificial power daily (store commissions, offerings commissions, hunting commissions), contributing over thirty thousand sacrificial power income daily.

These incomes together can allocate 30 recruitment slots every day.

As players’ strength enhances, bringing more sacrificial power income, his recruitment of players will accelerate, forming a positive development cycle.

After tallying the incomes, Qi Sheng decided to update the Challenger System.

From analyzing player interactions in the game, he deduced four settings that needed modification or addition.

"Guidance, get to work."

The Guiding Water Ball floating next to him, upon hearing this, conjured an arm and saluted him sternly:

[∠(°ゝ°) Received, getting right to work.]

As the words fell, a dark vortex appeared in front of the Guiding Water Ball, into which it drifted and disappeared.

Minutes later, Challenger Tips resounded in the minds of all players:

[Challenger Tips: The game is about to undergo a 1.2 version update, with the following content]:

1. Added a team experience sharing mode.

In team mode, when monsters are killed, all team players share evolution points and sacrificial power rewards proportionally, and the entitlement of hunting benefits is calculated based on the damage dealt to the monsters with final blows not receiving any rewards.

2. Refinement of chat channels.

1. On top of small team chat channels, regional chat channels, and world chat channels, add smaller regional chat channels, which will be displayed in the chat interface by the place names.

2. Add a keyword filter function within the chat channels.

3. Enhance guild functionality.

Upon completion of this update, players can go to the newly constructed "Guild Hall" in Imperial Tomb Village and pay 100 points of sacrificial power to create a guild, forming player teams, with various guild-oriented gameplay gradually added (guild member chat channel becomes available once the guild is established).

4. Introduce exploration rewards; players will gain sacrificial power rewards when uncovering fogged areas of the map.

5. Add leaderboard functionality.

After the update, players can view the leaderboard through the function panel, classified as follows:

1. Monster Level rankings.

2. Player Star Vein Level rankings.

3. Player Body Refining Level rankings.

4. Star Vein Comprehensive Score rankings (rated based on the combined strength of Monster Life Souls inlaid in Star Veins).

5. Armed Vehicles (not open yet)

6. Guild Level rankings (not open yet)

(This update is an online update and does not require players to log out and wait.)

...

The emergence of the update prompt instantly made the Player Forum extremely lively.

Players began spirited discussions about the update content.

Game Working Party: Finally, a team experience-sharing mode has been released; the previous setting of getting all rewards upon killing was quite a pitfall, harsh criticisms always occurred in teams after landing the final blow, and we had to resort to taking turns to resolve it.

Shrimp and Pork Heart: The team experience sharing and damage calculation thoroughly prevent the chaos of opportunistic final blows; our team was even prepared to block the Resurrection Point (Imperial Tomb Village) to deal with those who sneak attacks, this official update resolved a major hidden issue, thumbs up.

Are You Beaver?: Group players are ecstatic, guild functionality and team experience sharing are exactly what we need, finally we can establish guilds.

...

The update was completed within seconds of the prompt appearing.

Among them, the debut of the leaderboard functionality made many players’ names visible to everyone.

Among the six leaderboard categories, aside from the last two yet to be opened, the rest instantly became the focus of players.

Especially the number one positions on each chart.

Li Zheng, the first player to enter the game, tops the Monster Level rankings with his Black Armored Snake form surpassing all players’ monster levels at Level 19.

Both the Star Vein Level rankings and Body Refining Level rankings are dominated by a single player.

He is Da Tie, who first developed the Artifact Spirit Stream growth route, with both Body Refining Level and Star Vein Level reaching Level 5, able to inlay five Monster Life Souls and simultaneously inherit all attribute enhancements from these five Life Souls.

Finally, the first on the Star Vein Comprehensive Score leaderboard is: poor.

His Bone Fire form and Eagle-Headed Demon form both reached Level 14, making his comprehensive score the highest among all players.

As for Da Tie, although he possesses five Life Souls, the evolution points acquired in human form needed to be shared among each Life Soul, so the average level of his five Artifact Spirits is only 5, and his comprehensive score is not as high as poor.

An hour after the update ended, many players exploring outside returned to Imperial Tomb Village, gathering 100 points of sacrificial power to establish guilds.

Drunken Group guild, Kindergarten guild, Doomsday Technology Guild... The debut of the guild mode provided many groups with their own internal communication channels.

The team voice channel could only accommodate up to 30 people and required being in the same area to establish, thus unable to perform cross-regional chats.

However, the guild voice channel does not limit the number of people or regions; players inside Imperial Tomb Village could talk to guild members far away, and also eliminated the nuisance of regional chat channels being spammed by advertisements.

After this update, player feedback was overwhelmingly positive.

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