Monsters Are Coming -
Chapter 294 - 135: Rule Divine Pillar, Human Clan Meeting_2
Chapter 294: Chapter 135: Rule Divine Pillar, Human Clan Meeting_2
In response to this issue, players have offered various analyses and guesses, appearing very expectant.
However, when the sacrificial power trait of this territory will be contained remains unknown.
After all, although players are rapidly growing, the strength of the Black Tide and Insect Tide is also steadily increasing, becoming the two major road blockers in the Newbie Village.
They are ridiculously strong and possess terrifying growth potential at the same time.
In comparison, the monsters near the Colorful Mist Coast Region and various racial forces appear benevolent and amiable.
The area of the map fog dispersed at the Colorful Mist Coast Region is about to surpass the Emperor’s Tomb Mountain Range.
Old players feel helpless about this.
The opponents at the Colorful Mist Coast are changing constantly, but the Emperor’s Tomb Mountain Range, as the main battlefield for several major guilds, is still fighting against the Black Tide Demonic Spirits and the Insect Warriors.
The intensity of the Newbie Village is seriously off the charts; when players grow stronger, the two major Evil Bosses become stronger accordingly.
Plus, with the terrifying ability to burst soldiers, players simply cannot withstand them through blood grind tactics.
Many old players have even accepted it, simply viewing the two major Evil Boss factions as channels to obtain evolution points and sacrificial power.
Apart from the discussions on the Gathering Rule, players on the forums are also actively discussing the newly contained "Controlled" Life Soul.
The trait effect of this Life Soul is to control targets through spiritual power.
In tests, players found it ineffective against beings like the Insect Race or Evil Spirit that are controlled through special connections directly.
But it showed notable effects on other types of monsters.
Players can control monsters lower in Level than themselves to perform actions, and after completing mind control, an additional perspective view appears in the mind, with no restrictions during control.
For example, in groups of Silver-Tailed Fish in the sea, the 20th Level "Controlled" Life Soul at the test tower can control approximately 50 Silver-Tailed Fish to follow oneself for combat in the seabed.
It can also control other types of monsters like crabs in the Colorful Mist Coast Region.
The drawback is that spiritually controlled monsters cannot be stored like pets in other games, nor can they follow players into the Newbie Village space, making them essentially one-time consumables.
After completing control, it’s like placing a commandable mark in the monster’s mind, maintaining control status later on without spiritual power consumption.
But this ability becomes ineffective when used against other players.
Based on this characteristic, the strategy party players on the forums have come up with two interesting Star Vein Schools Combination.
The first combination scheme is proposed by the forum player "Hot Spring Boiled Egg": Dusk Shadow Puppet Stream.
The Star Vein Combination is: Control, Dusk Shadow, Energy Absorption, Blood Burning.
The characteristic of this combination is that players can possess high Moving Speed, control a group of monsters through spiritual power for combat, mainly responsible for control rather than fighting, occasionally placing Blood Burning on consumables to enhance the attributes of controlled monsters and improve their combat power.
The second scheme is proposed by the forum player "One Sword Immortal Kneeling": Puppet Support Stream.
The Star Vein Combination is: Control, Light Shield, Energy Absorption, Binding.
The characteristic of this combination is players coordinating to provide Light Shield Defense or restrict binding, allowing spiritually controlled monsters to launch attacks.
Both schemes are centered around the Controlled Life Soul, focusing on controlled combat, with self-assistance or mobility.
But the evaluation of the Controlled Life Soul among forum players is polarized.
The numerous limitations make some players think it’s better to enhance those Life Souls with strong attributes, enjoying the superhuman experience brought by attribute enhancement.
Some players feel the Controlled Life Soul could have controlled monsters to do labor, thus only need to command, considered as a weakened version of the Shadow Army Flow, which is very practical.
Yet, there’s a consensus among all players: the strength of Life Souls is always a cycle from one version god to another.
Many of the initially weak Life Souls may elevate to T0 level with the emergence of some new Life Soul in later versions.
Once future versions contain amplifying traits, the playability of the Controlled Life Soul will greatly improve.
For example, placing Blood Burning, Frenzy, Cloud Dragon (moving speed enhancement), Evil Armor (defense enhancement), ... and the Simulated Soul traits from the test tower’s Life Soul Library on controlled monsters, will cause their strength to rise sharply.
The iterations of versions always follow the incorporation of new Life Souls, with a very fast iteration speed.
Every new Life Soul addition signifies a round of strength reshuffle.
However, the initial Three Illusion Gods remain unchanged, always representing the forefront of the version, never falling from the altar.
In the words of forum players, it’s: one version god per generation, version after version of the Three Illusion Gods.
The Eagle-Headed Demon and stone-statue ghost among the initial Three Illusion Gods are especially representative of the magic system and the Tank system.
While the only True God Level Life Soul in the eyes of commanding players is none other than the Eagle-Headed Demon, with no other Life Soul currently able to match it.
Other combinations are also mainly to assist and enhance the Eagle-Headed Demon’s spiritual strength and expand the Perception View range.
Qi Sheng has also been following the viewpoints discussed by players.
For some ridiculous suggestions made by players, he decisively ignores them.
For instance, cancelling Resurrection Cooldown or cancelling the Resurrection Sacrificial Power cost settings.
If it could be done, he would certainly want that as well.
The Resurrection Cooldown provided by the Blood and Flesh Reshaping rule characteristics is viewed as a negative benefit by players, but when offered to any clan, it gives that force infinite possibilities.
Theoretically, as long as they are not blocked at the Resurrection Point, any force obtaining the Blood and Flesh Reshaping characteristic will become a Strong Clan that cannot be killed, reviving in full health and status with no weakening, strength drop issues.
But the most bizarre aspect of Monster World lies here.
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