Monsters Are Coming
Chapter 287 - 134: Identity Vote, Rule Containment

Chapter 287: Chapter 134: Identity Vote, Rule Containment

Primordial Altar.

Qi Sheng is browsing the latest information on the forum.

One of the recently updated posts caught his attention.

The post was made by the well-known forum player "Dark Night Will Come."

As usual, any post by him attracts a large number of players for discussion in a short time.

He is also the most followed player on the forum, with both veteran and newbie players following him and receiving system notifications for every post update.

However, this time, Dark Night Will Come did not publish a strategy post, but rather a discussion on the power dynamics based on the known background of Monster World, and initiated a poll in the post.

[Regarding the factions in Monster World, I recently had this sudden thought, and I invite everyone to join the heated discussion.]

Post by: Dark Night Will Come

Content:

These days, the Jile Palace event has been quite lively. I didn’t attend, but I watched a lot of on-site videos.

From this, I developed a doubt and wanted to ask for everyone’s opinions.

In the game Dark Land with the background of "Monster World," we have already come into contact with many powerful racial forces. Assuming we are not players, but enter Monster World as transmigrators, now given a chance to choose our identity background, what would you choose?

A preliminary note, the identities I’ve set are based on existing intelligence reports and may not align with the actual situation.

If you have different ideas, feel free to leave comments. I will make modifications as warranted.

The following are the factions participating in this evaluation.

Option One: Horror Black Tide.

Traversing Monster World, you will become a newly born intelligent Evil Spirit, possessing an Evil Eye to assist your growth (referencing Earth Thought Evil Spirit). You start developing your legion units from 1-3 level low-level Evils, gradually building a multi-system Horror Black Tide Army, including the Catastrophe series, Plague series, Death Disaster series, Destruction series, etc.

The large Soldier Type Library possesses countless templates of Evils to select and generate. As long as you have enough Black Tide Energy, any legion unit you desire can be at your reach.

You can also gradually expand your territory by covering Node Domains to acquire more nutrients of the Black Tide until you become a sweeping natural disaster in Monster World.

But in this process, you may also encounter powerful forces and die instantly (after all, Monster World is full of crisis, theoretically, a sudden arrival of a powerful force could destroy you anytime, such as the sudden Divine Descent of the Mechanical Army last time, which wiped out us and the Black Tide instantly).

Risk Factor: 3 stars (rated on a scale of 1-10 stars)

Development Speed: 10 stars

Development Potential: Infinite

Option Two: Combat Insect Clan.

Upon choosing this identity, you will traverse Monster World and become a low-level mainbrain of the Insect Race.

Upon entering Monster World, you can gain energy to nurture Insect Warriors by consuming earth resources (stones, plants, spiritual materials, etc.).

In the process of development and growth, you will continuously collect pheromones released by rival forces, learn about their racial characteristics, and nurture newly born Insect Warriors that counteract those abilities.

As more pheromones are obtained, the Insect Warriors you nurture will become stronger and gradually adapt to various operational environments.

Theoretically, your capability has no limit. Although you nurture a single unit type, the units you nurture can undergo infinite evolution, branching out like a skill tree into different unit systems. After a prolonged war with any racial force, they would eventually become harmless sheep, posing no threat to you, ultimately becoming food for your growth.

With growing strength, your speed of bursting soldiers will increase rapidly, consciousness directing a noisy tumult, and all things wailing.

Of course, there is still the possibility of dying suddenly during the development process.

Risk Factor: 3 stars

Development Speed: 10 stars

Development Potential: Infinite

Option Three: Reverse Tide Army.

By making this choice, you will become an Alien Species in a humanoid shape (you can discover the primary intelligent species in Monster World are mostly humanoid, although there are obvious differences in characteristics, the overall life structure tends toward a humanoid model). Next, you need to participate in the selection tournament of the Reverse Tide Army and become a representative of the tribe to join the first phase training camp for training.

But to become a true warrior, you still need to pass the rigorous assessments of the 1-5 phase training camps.

This process has a higher safety factor compared to the traversal options of Black Tide and Insect Tide.

As a new recruit, you will receive protection from the Reverse Tide Army, but after completing the final trial assessment, you will be sent to the fierce front-line battlefield to receive opportunities for rapid growth, but the probability of dying in action will also increase significantly.

Upon growing to this stage, your safety factor is far below the Evil Spirit of the rear commander mode or even the Insect Race Mainbrain.

However, there is also a possibility, where you survive numerous times in fierce wars, obtaining god-like powerful Strength through the War God Seal.

Risk Factor: 1-7 stars

Development Speed: 7 stars.

Development Potential: 9 stars.

Option Four: Ancient God Race.

Arriving in Monster World, you become a member of the Ancient God Race, acquiring Fighting Soul Power through the regulated operation of the arena. Although few in number (this is my speculation, since the intelligent beings engaged with in the neighboring sea areas seem not to have encountered members of the Ancient God Race, so I think this tribe has a small quantity and follows an elite development route), each member has a high starting point for growth and can be allocated Fighting Soul Power for rapid growth in Strength.

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