Monsters Are Coming
Chapter 234 - 120 Major Update: Armed Vehicles (Request for monthly ticket)_3

Chapter 234: Chapter 120 Major Update: Armed Vehicles (Request for monthly ticket)_3

Price: 100 Sacrifical Power

Auto-driving system: After equipping this system, you can use map location to make the vehicle automatically go to a marked destination.

Price: 100 Sacrifical Power

...

Through the function introduction and product description, Pei Yun already understood how to use the Armed Vehicles.

It’s like Lego blocks, where the player needs to pair different mall components to design transportation vehicles that carry players.

Moreover, these tools can also cling to the player’s body as armor, providing additional defensive power.

The assembly process is highly flexible. As long as one has a talent for design, any type of vehicle can be attempted.

After getting a basic understanding, Pei Yun began the assembly of the Armed Vehicles.

Swiping the panel to enter the assembly interface, the panel’s background is dominated by the deep space blue and austere mechanical gray, with his 3D rotatable character model at the center, and a frame on the right side for embedding the vehicle parts.

Reaching out to hold the Primary Armed Module on the left frame, dragging it onto his character model, suddenly there’s a pale blue block on the chest, below it are options to freely adjust the color, as well as module shape choices.

After spending half an hour continuously trying, a fully armed Armor appeared on the 3D character model.

This silver Battle Armor’s design is very domineering, shining with a cold dazzling brilliance under simulated light, its overall design is smooth and full of a sense of Strength.

For the helmet part of the Battle Armor, he used an almost fully enclosed design, leaving only a narrow line of sight slit to ensure clear outside vision when wearing, and on top of the helmet extended a pair of sharp silver horns, purely for increasing recognizability and to enhance the overall aesthetic appeal of the Battle Armor.

For the chest armor, the core of the entire Armor, it has a wide V-shape design, with an Energy Core twinkling in the middle, and the surface of the chest armor bears the mark "Hei Ye" created by the Spiritual Pattern Coating, the shoulder pads are broad and hefty, with edges resembling sharp blades, providing extra defense during combat and can also be used as an offensive weapon.

Between the shoulder pads, the Armed Module structures are connected, forming a sturdy neck guard protecting his neck securely.

For the arms of the Battle Armor, he used a flexible joint design so that the wearer retains defense without affecting the smoothness of movements.

This Battle Armor design, in total, used 397 Armed Vehicle modules, an Energy Core, three Spiritual Pattern Coatings... summing up a total cost of 5328 Sacrifical Power points, all made from primary materials.

Touching "Wear Experience" on the panel with a thought, the vision suddenly becomes blurry.

When vision clears, he discovered himself in the panel’s environment, already wearing the silver Battle Armor he personally designed.

Trying to jump, run, and move around, there’s no discomfort, though there is an issue with the vision.

The nearly closed helmet design for head protection isn’t suitable for Magic players like him, as the range of environment observation is severely compressed, with only a slit available to see the outside scene.

Switching back to the assembly panel, he dismantled all the Armed Modules on the helmet, spending five minutes to reassemble an open-face helmet that only protects the skull and the back of the head, saving 8 Armed Modules.

After trying the simulation experience again, Pei Yun nodded in satisfaction.

The Armed Parts simulation test ended, he switched the panel to the vehicle assembly panel.

The vehicle assembly and combination, like the Arms, can reconstruct modules used in arms to assemble a transport vehicle that can carry players.

How to assemble, a small tip on the right shows that one needs to start with assembling on the Energy Core.

Dragging the Energy Core into the simulation interface, placing it in the center of the grid, followed by covering it with Armed Modules.

Vehicle assembly is much more complex than Arms assembly.

The Simulation Test Panel has functions like air resistance, complex terrain, and such available to ensure normal vehicle operation in different environments.

And one of the most important parts of a primary vehicle is the Power Tires.

If you have money, you can also assemble a Flight vehicle, but the required Sacrifical Power will become terrifying, plus you’ll need to fit in a fuel system, embedding the disposable Energy Crystal Stone.

Armed Modules are quickly used up, Pei Yun startlingly realizes he’s only assembled less than half the form of an off-road vehicle.

So he decisively restores to default, reframing the vehicle’s volume to refill again.

But this attempt ends in failure as well, as the Armed Vehicle modules are clearly not enough.

He had no choice but to add additional Armed Modules, completing the vehicle assembly by spending more Sacrifical Power.

hour later, a scaled-down version of the off-road vehicle is presented in the simulation scene.

Next is a performance test.

The first test he conducts is a wind resistance test.

The first test environment is on a flat desert highway.

The pop-up interface allows for freely changing wind force strength, wind direction angles, and other settings.

First is the test under low wind speeds.

During the measuring process, the top right corner shows the drag parameters of his assembled small off-road vehicle, through which to judge the vehicle’s aerodynamic performance, measuring the resistance of the vehicle in a flowing medium.

This round of tests takes half an hour, during which Pei Yun continually switches back to the assembly interface, optimizing the vehicle’s design.

After that is the environmental test, with selectable environments including marsh, desert, mountain, jungle, gobi, snowfield, sea surface, and more.

Every scene also allows for adjusting weather changes, with selectable weather states including rainy, snowy, thunderstorm, sunny, and so on.

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