MMORPG: Divine Mech Hunter
Chapter 1176 - Chapter 1176 Chapter 1176 Hero Skill

Chapter 1176: Chapter 1176: Hero Skill Chapter 1176: Chapter 1176: Hero Skill Returning to Griffin City, Li Yao inquired about the situation, and everything was progressing in an orderly fashion. After a brief inspection, Li Yao continued to play the role of a hands-off manager. Then he entered the training grounds, where on one hand he studied matters related to Heroes, and on the other, practiced his Arcane skills.

The composition of a Hero is relatively complex, but Li Yao didn’t need to worry about it–it was all about choice and luck.

The impact of a Hero on a Legion is actually threefold, consisting of attributes, auras, and skills.

Attributes are rather general, on one hand, they provide small increments to health, defense, etc., and on the other, as a Hero, there are special passive skills like Leadership Technique, Luck Technique, Marching Technique, and so on. These have a relatively small impact on the army, they are not a decisive force and cannot cause a qualitative change in the Legion; they just add icing to the cake. These skill points are obtained through constant warfare, which is the same for everyone.

It’s often auras and active skills that can determine the life or death of a Legion, as a good aura skill can truly transform the troops under one’s command.

Aura skills are divided into those that can be chosen and those that cannot. The unchosen auras are received upon becoming a Hero and include Race Aura and Profession Aura; these are fixed.

Li Yao was rather fortunate in this aspect, as the System determined he belonged to three races: High Elf, Ancient Elf, and Blood Race.

The High Elf’s aura is called Arcane Echo, mainly aimed at magic-based Legions, which can increase the mana and mana recovery rate of the troops under command, as well as increasing the corresponding magic damage.

The Ancient Elf’s aura is called Melody of Nature, which can increase the Legion’s Natural Resistance, boost a certain amount of health, and marching speed, and if they are beasts or natural creatures, it also enhances their combat power in forests and mountains.

The Blood Race’s aura is called Blood Boiling, a battle skill that with the splashing of an enemy’s blood as they are killed, stacks bloodsucking and attack power on oneself.

The level of an aura is determined by the ranking, starting with the most basic World-level Chief, providing a basic enhancement of 2%-5%. The higher the rank of the Chief, the more the aura’s attributes increase.

Next are the Profession Auras; Li Yao chose to be a Beastmaster Hunter. The aura is called Dignity of King, the effect of which is that if there is a Beast King-level secondary Hero leading the beasts under one’s command, then the beasts will never break and their morale will be high as a rainbow.

It doesn’t look like an increase in attack, but the beast Legions have one flaw: they are disorganized and prone to dissolution. However, with a Beast King, they become an iron army.

In a past life, there was a saying that a certain kind of beast Legion with a Beast King could easily defeat a fivefold larger force of the same type without a Beast King leading them.

Moreover, this is a unique aura for the Beastmaster Hunter and the main reason why Beastmaster Hunters have a place in Legion battles. Among all the profession Talent Auras, it can definitely be ranked in the top three. The only limitation is that Beast Kings are hard to find–you should know that only Warcraft of the high lineage of Race-level Chiefs and above can be considered Beast Kings, not just any Lord.

Thus, subduing a tribe with a Beast King beast and making it a pet is not an easy task.

The crux is what comes next: a random Elite profession aura and the choice of active skills.

Both are presented after becoming a Hero in the form of a roulette wheel that generates options randomly.

Especially the Elite Profession Aura is of utmost importance. After all, active skills, just like lotteries, might not be good, but neither are they too bad, and moreover, it is possible to learn some active skills later to make up for any shortcomings.

But the Elite Profession Aura has only one chance to draw, and the opportunity to obtain a second one only comes when one becomes a Faction-level Chief, a World-level Chief, and then also when one achieves Demigod status–but at that point, we are talking about God-level Auras.

Li Yao was very aware that many so-called failures were turned around by the luck of drawing the right aura, owning powerful armies thanks to awesome auras.

There were too many such examples in a past life. Once, a player obsessed with the war mode, not successful in the early stages, went to the extreme of bankrupting himself to buy Legions with Game Coins, only to repeatedly face annihilation.

For one or two years, he finally became a Lord-level character, and during a lottery draw, he got a skill called “Reincarnation of the Six Paths.”

This passive skill was straightforward, as it could resurrect legion soldiers who died in combat three times in the same battle.

Although it came without any attack or defense bonuses, this attribute was far superior to mere offensive capabilities. Being able to resurrect three times was essentially like having four lives–its heaven-defying level was imaginable.

And with this aura, many NPC heroes and legions were willing to follow him. Why? Who wouldn’t want to stick with a main hero who could resurrect after dying in battle?

“I don’t hope for a god-level aura, but don’t give me a trashy one either, something average would be nice.”

Li Yao was nervously watching the turning wheel; his luck had always been rather poor.

“Alright, using Toto’s lucky little hand, let’s start.”

Li Yao spun the wheel directly, watching it whirl crazily; through the Titan’s Eye, he saw a multitude of exciting god-level auras.

Finally, the wheel slowly came to a halt.

“Could my charm have exploded? It’s Iron and Blood; I’ve struck it rich, struck it rich!”

Li Yao was incredibly excited, spinning around a few times, nearly unable to believe his own eyes.

Iron and Blood meant his legion would possess a will of steel, never disintegrating, their will to fight always in a rampant and robust state, and when their health dropped below 80%, with every 10% loss, their attack power would increase by 15%.

In the previous life, this aura was obtained by a player, one of the strongest war players known as the Iron-blooded Lord.

“System: Congratulations on obtaining the passive aura ‘Geese Flying Leaving Feathers.'”

What the, Li Yao stared at the system notification and was immediately dumbfounded. Wasn’t it supposed to be Iron and Blood? And what the heck is ‘Geese Flying Leaving Feathers’?

He scrutinized closely and realized that the wheel had moved a tiny bit more before it truly stopped. Li Yao was on the verge of tears.

“I freaking knew it.”

Geese Flying Leaving Feathers increased the luck of his legion by 5 points and enhanced the pillage after annihilating soldiers and legions.

Increasing luck was the enhancement Li Yao liked the least; different from other games with fixed lock modes that raised critical hit chances and skill activations, in the Ancient Elf world, it just boosted luck. A higher value purportedly meant better luck, but Li Yao had once specifically stacked luck in his previous life, and the result was still disastrous; presumably, compared to the benefits of other attributes, luck was virtually invisible.

And as for enhanced pillage, he had seen passive abilities or skills relating to pillage before–being able to loot the armor and even hidden items from soldiers, which was a way to strike it rich. But, what’s the use of looting standard equipment? He wasn’t lacking Game Coins.

Unbeknownst to Li Yao, because of this aura, he had gained a considerable advantage and was the subject of many people’s envy and resentment–but he just didn’t know it yet.

“Sigh, there’s still one more chance to draw an active skill or a legion skill, please don’t let it suck again.”…

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