I Am Also An Extraordinary Creature
Chapter 1089 - 795: Infinitely Close to Reality_2

Chapter 1089: Chapter 795: Infinitely Close to Reality_2

The unique Virtual World Core possesses an extremely complete framework, enabling the realism within the Virtual World to approach almost 100%. As for breaking through to a true 100%... well, that’s quite difficult.

Researchers in the Great World, who remotely transported this item, have provided some data. If this Virtual World Core could truly achieve 100% realism in the strictest sense, it would no longer be a Virtual World—it would be... World Creation!

This is also the ultimate goal pursued by those studying Virtual Worlds, but no matter how much they research, the people over there in the Great World have been working on it for a very long time.

Progress has always been inching closer to 100%, like the calculation of pi, seemingly an endless process.

What those researchers want isn’t merely for the Virtual World Core to gain one additional decimal to 9—it’s for that 9 to transform into a 1!

But up until now, realism still hovers at 99.XXXX, slowly advancing in the decimal places. The trailing digits keep increasing without an end in sight, unable to fully resolve that infinitesimal 0.0...1.

Because of this obsessive pursuit of ’World Creation’-level realism, the Boundary Breakers’ level of control over this Virtual World is not as high as it could be. They possess high authority, but not complete world-altering permissions.

If permissions of that level were to be injected into the Virtual World Core, it would disrupt the near-perfect realism, decreasing it by even 1%. At that point, this item would no longer qualify as a Boundary Breaking Core.

That’s why they only have high authority without extensive modification permissions. Besides Breakworld, their current mission also includes data collection.

The idea is to see if using this Virtual World Core to complete a Breakworld operation can yield new research data, which might help researchers in the Great World create the so-called ’Heart of World Creation.’

Given the unique properties of this Virtual World Core, how could the Dusk mercenaries invade it using hacking techniques?

Even if they employed powerful supercomputers, they could only affect digitized aspects, not the Virtual World Core itself. Those affected areas are akin to torn spaces.

Yet, torn spaces will still be corrected by the framework of the World itself. Tearing space is not the same as breaking the World Barrier.

The Dusk mercenaries’ actions are destined to be futile; any modifications they make will be corrected. The Boundary Breakers’ built-in high authority can forcibly override any data modified by the Dusk mercenaries.

In short, unless they try to modify the core framework, everything else is inconsequential.

"Phew, just two more months until everything’s done. No idea what’s going on with the Great World—they’ve inexplicably cut off contact again." After discussing the new star players, the Boundary Breakers here began to chatter idly.

Their chatroom quickly became lively, filled with food, drinks, and performances by beautiful women.

This is the benefit brought by high authority: as long as the world’s framework isn’t being altered, high authority can provide them with all sorts of conveniences.

They are living the pinnacle of Mortal Realm pleasures. But this high authority doesn’t make them equivalent to the Creator God. In reality, all these luxuries were produced by the Virtual World itself. The process is simple: they make a request, and the Virtual World fulfills it.

Under high authority, their requests are generally granted—whether it’s instantly maxing out their levels or transforming into players’ dream forms like giant dragons or Divine Beings.

Anything beyond this, no amount of meddling will help.

"Who knows... but with the resources of the Great World, who would dare provoke them? Maybe they’re updating something over there again, just like before. Let’s not worry too much about it."

Another Boundary Breaker pulled a dancing girl into his lap. Amid her coquettish laughter, he continued, "Keep your spirits up for the next two months. We’ve been stuck here too long. Damn it, this world’s low environment—if we don’t head back soon, we’re going to die of old age!"

This is a world devoid of Special Power—a type of world disliked not only by the Dusk mercenaries but also by the Boundary Breakers.

But since they’re already here, returning is nearly impossible. The low energy environment means they can’t instantly return to the Great World. To evacuate, they would need to gather a large amount of energy for conversion first.

The problem is, their presence has already been discovered, forcing them to prepare for retreat. When would they have the chance to gather that much energy?

On top of the difficulty of retreat, this type of world doesn’t receive reinforcements from God Descenders. The best they can hope for is remote guidance.

Meanwhile, the Dusk mercenaries, empowered by Dusk’s existence, can deploy an array of high-tech weapons against them, placing the Boundary Breakers at a disadvantage.

In high-energy worlds, they wield the upper hand, but in low-energy worlds, the roles are completely reversed.

Fortunately, such worlds are relatively rare. If you don’t encounter one, great. If you do, well... tough luck.

And the most intolerable thing is that you can literally die of old age here!

Boundary Breaker operations often span decades. To harness the Boundary Breaking Core’s full power, long periods of energy accumulation are required. Breakworld isn’t about tearing space—it’s about shattering the World Barrier.

Merely creating a hole isn’t enough; the task requires large-scale destruction, which simply isn’t feasible in the short term.

Yet, in low-energy worlds, how long can humans live? A lifespan of eighty to a hundred years? Even if some low-energy worlds have advanced technologies that extend lifespan by a century or two, that’s still not much.

What’s worse, the more advanced a world’s technology, the harder it is to intervene. Simply establishing influence in such worlds can take decades—let alone implementing plans, which could require several more decades.

All in all, one round-trip could easily cost a century, and even extended lifespans won’t cut it.

Records even show cases where Boundary Breakers aged to death in low-energy worlds before completing their Breakworld missions...

Luckily, their luck has been decent so far. Shortly after they arrived, this world plunged into a global war, devastating most of the planet’s surface and leaving behind only small patches of Pure Land.

Then, their organization in the Great World remotely sent over a Virtual World Core.

Such an item was an ideal fit for this world, and its specifications weren’t particularly large. Of course, their initial assessments of this world didn’t expect the organization to send this specific item.

It might have been something else—perhaps a Demon Flower, Demon Tree, or even Devourers.

Those items are fairly universal. However, following the large-scale war, the surviving population in this world likely couldn’t sustain the needs of a Demon Flower or Demon Tree. Devourers, while useful, lack priority.

Worlds ravaged by Devourers often arrive at the Great World with vast areas of Overgrown Wilderness.

The Great World isn’t a garbage dump. If a world can be preserved more intact, that’s preferable—it keeps future possibilities open. Overgrown Wilderness, on the other hand, is just wasted space.

Once equipped with the Virtual World Core—a designated Boundary Breaking Core—they immediately set things in motion. In this world, the Virtual World became virtually ’born for the occasion’ and swiftly achieved mainstream dominance.

The new post-war government had been worrying about the limited Pure Land area, but the Virtual World partially addressed this problem, making its mainstream adoption inevitable.

After accomplishing this, the Boundary Breakers in this world entered a long waiting period, occasionally contacting the Great World headquarters to obtain new technologies.

Currently, part of their physical selves remains in a dormant state, divided into four groups. They alternate duty shifts every five years, while the rest remain in extended hibernation, spending their time inside the Virtual World.

Here, life was far from unpleasant. They could hardly detect the tiny elements of artificiality within the Virtual World.

Only the digitized information reminded them they were within a Virtual World. Apart from that... what better way to spend decades than indulging in such a comfortable existence?

In other worlds, aging a few decades might not be a big deal. But in a low-energy world, aging a few decades means approaching death itself.

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