Global Lords: Hundredfold Increments Starting With the Undead
Chapter 1413 - 983, Poison-Avoiding Spirit Flower

[Poison-Avoiding Spirit Flower (Crimson)]

[Category: Divine Relic]

[Effects: Toxic Reversion, Poisonous Miasmatic Canopy.]

[Toxic Reversion]: When equipped with this item, the wearer will be unaffected by any poison, with Constitution increased by +85%, and training speed +100%.

[Poisonous Miasmatic Canopy]: Unleash a large-scale tide of poisonous fog, capable of inflicting poison, corrosion, and neural interference among other negative statuses on all enemies within the area, with a maximum range of 5 kilometers, cooldown 6 hours.

(Description: A natural gemstone from the venomous swamp, it has absorbed a considerable amount of poisonous and miasmic vapors.)

Named Poison-Avoiding Spirit Flower, it appears as a deep green bead.

It is the size of a goose egg, and its surface is exceptionally smooth.

The item has two effects.

The first is called [Toxic Reversion], providing immunity to all poisons after being equipped.

But what Fang Hao pays the most attention to are the next two attribute enhancements, Constitution +85%, and training speed +100%.

A boost of one hundred percent to training is indeed a doubling of efficiency.

This is somewhat overpowered.

The second property is called [Poisonous Miasmatic Canopy].

It can release a wide range of poisonous fog tides, with a maximum range of five kilometers.

This range is truly like a tidal wave.

If not planning to leave any survivors, this skill is enough to kill all the enemies.

Although Fang Hao is very averse to poison, it cannot be denied that this item is very powerful.

Even if not used in battle, it can be given to others to use.

It offers a 100% increase in training speed.

Carefully storing the poison bead away, he continues to check the remaining Blueprints.

[Swamp Mud Hut] An orange-colored building Blueprint, capable of recruiting the tier-ten troop [Swamp Guardians].

A type of close combat troop that can move freely in the swamp.

Its main feature is that it is not afraid of poison and its attributes greatly increase in poisonous gas.

The next Blueprint [Swamp Sanctuary] is also orange, recruiting the troop [Swamp Cataclysm Summoner].

Unaffected by poison gas, they can inflict various negative statuses on the enemy.

They are half support, half Mage type troops.

These two troops can exhibit far superior combat power to other troops in a poisonous environment.

However, most of the time, the battlefield is normal terrain.

It's rare, even extremely unlikely, to encounter terrain that is entirely covered in poison gas.

But the attributes of tier-ten troops are still very high. They can be kept as a reserve or used as materials for synthesis.

Having finished with the building Blueprints, below is a set Blueprint.

[Tainted Evil Suit] An orange set Blueprint.

[Set Effects: Physical Resistance +35%, Magic Resistance +30%, Magic Recovery +25%, Sinister Power, Anomaly Absorption.]

[Sinister Power]: Release magical damage that, upon striking an object, explodes and releases poison gas, inflicting damage on enemies.

[Anomaly Absorption]: Under the effects of poison gas, dark energy corrosion, and other anomalies, energy recovery +20%, casting speed +20%, and Attack Power +15%.

(Description: All forms of energy can be utilized.)

From the attributes, it is a set designed for Mages.

Apart from the numerical enhancements, [Sinister Power] can add poison to the cast magic.

Meaning that, after a Mage troop equips this gear and fires off basic magical projectiles.

Whether they hit or miss doesn't matter, but they're guaranteed to create a large scale of poison gas.

It's akin to long-distance poisoning.

The second, [Anomaly Absorption] is somewhat odd.

The various attributes can only be improved when the troops are standing in poison gas or are under the state of dark energy corrosion.

It's somewhat difficult to control.

In siege warfare or encounter battles, there's no opportunity to choose the terrain.

Basically useless.

The final Blueprint is called [Disaster-reducing Wooden Staff].

[Effect: Skill effect +22%, Disaster Infliction.]

[Disaster Infliction]: Removes all positive status effects from the target and increases the effect of all negative status effects by 33%.

A weapon capable of removing status effects from its target.

Not to mention whether the weapon is easy to use, just this skill alone is quite nasty.

Things like horns, war drums, potions, after buffing oneself, you can't use them again for a while.

You just maxed out your buffs, then boom, one skill and all your buffs are gone.

Just thinking about it feels quite damaging.

Having looked over the wooden staff, the rest are just ordinary materials.

Fang Hao collected the Blueprint, and also gathered all the remaining items.

Getting a Crimson item and a Crimson Blueprint can be considered a great loot.

After opening all the treasure chests.

Fang Hao sat back on his throne, contemplating the follow-up developments.

The God of War is dead, that was the biggest threat taken care of.

This period can be used to rest well and reorganize the territory's layout.

At the very least, we need to provide a Demigod to preside over the Orc area.

As for Divinity, I have a level 5 Divinity of the God of Toxic and a Demigod Divinity that belonged to the former Orc Clan Demigod, the Yellow Bull Demigod.

The level 5 Divinity feels suitable to give to Rolana, I can fully trust her and she's my woman after all.

It's just, I don't know if it's suitable for her, I could ask her about it later.

The Demigod Divinity, I haven't really had a good candidate for it.

The Yellow Bull's Divinity is of the animal kind, I'm afraid if I give it to someone, they might revert to their original form.

The Hydra is a good candidate as it already has the appearance of a monster.

But its Loyalty isn't high, giving a new member a Divinity might not be fair to the seasoned heroes.

Mulling it over in his mind.

Footsteps were heard again outside the door.

Looking up, Fang Hao saw Eira returning, followed by a particularly robust Dwarf.

The Grandmaster Craftsman - Brinston.

The Dwarf's eyes continuously scanned his surroundings, curious about the place.

Before Eira could introduce him, Brinston burst into laughter and said first, "Fang Hao, I'm glad you're safe."

"Master Brinston, please take a seat," said Fang Hao, descending from his throne.

The Dwarf sat down and with a hint of surprise said, "Your city is so huge."

"It's alright, just an ordinary level 15 city, it just seems bigger because there aren't many people living in it," Fang Hao replied.

At this moment, Eira came over with fruit wine.

She set it down in front of the two, then sat down obediently at the side.

The Dwarf looked around once more and in a lowered voice asked, "Does the Dragon Queen live here too?"

"Ah! Temporarily. If you want to see her, I can send someone to call her over."

"No, no, I was just asking," the Dwarf quickly waved his hands.

He felt quite comfortable around Fang Hao, but when it came to the Dragon Queen.

That was a different story.

But he was even more curious about the relationship between Fang Hao and the Dragon Queen.

Before, Fang Hao had come to him with a bag full of bloody Dragon Scales to craft armor.

No matter how you looked at it, his relationship with the Dragon Clan shouldn't be this close.

Not being able to figure it out, he stopped dwelling on it and went straight to the point, "You said you want me to train a group of craftsmen for you?"

"Yes, I have a school here that needs talents like you to teach."

"What's a school?"

"Eh, it's a place to educate students, where they have lessons together."

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