From Idler to Tech Tycoon: Earth -
Chapter 73: Shifting the Tides
Chapter 73: Chapter 73: Shifting the Tides
The Hotel room of Rockstar’s representatives didn’t look like a conference room. It looked like a caffeine crime scene.
Whiteboards were cluttered with scribbled equations, flowcharts of mission logic, and production milestones in red marker that had long since passed. Screens flickered with gameplay captures, debug windows, and a looping playlist of internal QA footage. Somewhere near the door, two slices of congealed pepperoni pizza sat untouched on a cardboard lid.
Patrick stood front and center, laser pointer trembling in his hand, eyes twitching behind thick-rimmed glasses.
"Look at this!" he barked. "Pedestrian 1 crosses the street. Car slows. Pedestrian 2 panics. Car keeps moving. It works. Technically. But does it feel real?"
Susan sat at the table, pinching the bridge of her nose.
Patrick didn’t wait. "It’s polished. Polished to hell. But under it, it’s still procedural templates and behavior trees. We’ve hit the ceiling, Susan. RAGE can’t fake soul."
She exhaled. "We’ve thrown four departments at it. Dozens of behaviors, layered randomization, adaptive triggers. It’s better than IV, better than any open world out there... but yeah. It’s not alive. It’s reactive, not generative."
Brendan, sipping from a half-warm mug in the corner, finally spoke up. "It’s not just us. Ubisoft’s AI is still using trigger trees. Bethesda? Don’t even start. Everyone’s bluffing immersion. You want to see something real?"
He tapped his laptop. The screen cut to gameplay from a grainy indie shooter. No cutscenes. No flashy ray tracing. Just brutal, kinetic firefights in muddy trenches. A grenade exploded. One soldier ducked behind cover. Another pulled a wounded teammate back, then laid down suppressive fire. Enemies flanked, adapted.
"This is World War II: Frontlines," Brendan said. "Indie game. Early access. It’s not exactly graphically superior. But the AI..."
Susan leaned forward. "That’s the one with the ’Phoenix AI,’ right?"
Brendan nodded. "It’s not hardcoded behavior. It’s emergent. The AI remembers, adapts. Players report NPCs reacting differently on replay. It’s not random. It’s... awareness."
Patrick clicked pause. "It’s not our fidelity. Not even close. But their world breathes. That should be us."
Susan was already nodding. "It’s the last thing standing between GTA V and actual next-gen immersion. If we bolt that AI into our city..."
"It’d be a living world," Patrick finished. "Not a simulation. A simulation with a soul."
Brendan set his mug down. "I reached out. Bytebull runs on their custom engine—Vector Core. Small team. Young founders. One of them used to build open-source mods. We’re not talking a pipeline of suits. But they’re defensive about their tech."
"Of course they are," Patrick muttered. "If we want Phoenix AI running on RAGE, we’d need them to plug in directly. That means showing them our engine."
Susan shook her head. "No full exposure. No source code exchange. Not unless they’re coming under us."
Brendan raised a brow. "We’re not ready for acquisition talks. It’s too soon. And they’re too proud. We need a narrow scope partnership. Our agenda for tomorrow is NPC AI integration only with limited access and strict sandboxes."
Patrick frowned. "They’re gonna condition some guarantees. IP protections. Control over how their AI is used."
"We’ll give them visibility," Susan said. "But not control. We frame it as an implementation challenge. Their AI, our world. Rockstar scale."
Brendan stood and walked to the whiteboard. He scrawled four bullets.
"Objectives," he said. "One: NPC AI integration. Two: Protect RAGE’s source. Three: No acquisition talk—yet. Four: Gauge their long-term play. Are they tech vendors, or are they building the next Rockstar?"
Patrick added, "Redlines. No Phoenix source sharing. No open licensing terms. No viral clause that lets them license the same implementation to Ubisoft next month."
Susan nodded. "We need to know if they see themselves as partners... or predators."
Brendan smirked. "Let’s not forget—we’re Rockstar. They’ve got the AI, but we’ve got the market."
The three of them paused, the screen still frozen on that indie game’s chaotic realism.
Patrick crossed his arms. "They solved a problem we couldn’t. Let’s not walk in like we’re holding all the cards."
Susan turned to face them both. "Tomorrow, we go in united. We praise the tech. We lay out the ask. And we measure every word of what they say next."
Brendan said, "We make them feel like they’re stepping into the big leagues. But we don’t give them the stadium."
The tension ebbed, just slightly. The room became quiet again, save for the hum of monitors and the ticking wall clock.
Susan looked at the paused screen one last time.
"That AI," she said. "It’s not perfect. But it’s human. That’s what makes it terrifying."
And outside, on a separate network, an encrypted message pinged into the inbox of Bytebull’s CTO.
Subject:Meeting Agenda – Rockstar / Bytebull Joint Review
Attached File:Terms for Preliminary AI Integration – Confidential
Timestamp: 01:37 GMT
Flagged:High Priority
------------
A Day Later,
The black SUV slowed as it approached the Bytebull compound. It wasn’t flashy—no corporate signage, no ostentatious architecture. Just a tall perimeter wall, smooth concrete, clean lines, and silence. A gate slid open without a word. Cameras shifted with almost imperceptible clicks.
Inside the vehicle, Brendan adjusted his tie.
Patrick squinted. "This isn’t an office."
Susan kept her eyes forward. "This is surprisingly secure."
Patrick leaned slightly toward her. "It’s a fortress. They’re guarding something. Something big."
Brendan gave a small grin. "Much more substantial than their online presence suggests. Good for them."
The SUV rolled to a stop. No security guards greeted them. Just a woman—Mira—standing calmly by the door in a dark blazer, tablet in hand.
"Welcome," she said with a warm smile. "Please, follow me."
She moved with purpose down a corridor that felt more like a surgical wing than a tech office. Quiet lighting, minimalist lines, no posters, no clutter. Even the air felt filtered.
The doors to the meeting room slid open with a quiet hiss.
Inside, Ernesto stood with his hands behind his back. Jack was seated, tapping his pen, eyes tracking them. Richard stood still, posture straight, his expression unreadable.
"Welcome to Bytebull," Ernesto said. His tone was smooth but carried that slight edge, the kind that made people sit straighter without realizing it. "Thank you for making the journey."
Brendan stepped forward, extending a hand. "Mr. Purnas. Pleasure. Mr. Jack. Mr. Richard."
Formal handshakes. No jokes yet. Everyone knew they were here for something heavier.
Ernesto slid a folder across the table. "Before we begin, I’d like your team to review and sign this NDA. Standard, of course—though you’ll note specific language around our engine’s core architecture."
Patrick raised an eyebrow. "Engine?" But he flipped the folder open and began reading.
Susan took a moment longer, noting the line: Disclosure of internal Vector Core modules without Bytebull’s authorization constitutes breach of protected IP. She signed without a word.
When the last pen dropped, Ernesto nodded toward Jack. "Let’s hear your thoughts first."
Susan tapped her tablet, and a familiar Rockstar logo appeared on the screen behind her. The standard corporate deck launched. Polished. Professional. Fast-paced.
She kept it lean.
"We’ve been deeply impressed by Phoenix AI, particularly its application in World War 2 Frontlines. What you’ve accomplished in dynamic NPC behavior is revolutionary," she said. "Rockstar’s core mission is immersion—and right now, Phoenix AI solves the final 5% we’ve been chasing. The difference between ’realistic’ and ’alive.’"
She advanced the slide. "We propose a licensing agreement for Phoenix’s core NPC modules. Significant upfront, with performance-based bonuses. We’ll handle most of the integration work in-house. Our engineers are eager to collaborate."
Patrick chimed in. "We’ve mapped areas in RAGE where Phoenix can plug in. Crowd dynamics, vehicle AI, ambient world reactions. We want Phoenix to run the city."
Brendan leaned forward. "We see this as a partnership, not just procurement. Rockstar has scale. You have a technological edge. Combine them, and we rewrite the industry baseline."
Silence settled in the room.
"I appreciate your proposal," Richard began. His tone didn’t carry the stiffness of rebuttal, but the finality of someone about to shift the gravity in the room. "But there’s a misconception we need to clear up before we talk about terms."
Patrick shifted slightly. "Which is?"
"Phoenix AI doesn’t ’plug into’ other engines," Richard said. "It’s not an add-on. It’s a native system."
He tapped again. The screen divided: RAGE Engine on the left, Vector Core on the right. A side-by-side comparison. On one side, labeled Current State, a GTA NPC awkwardly pathing around a lamp post. On the right, a WW2 soldier, dynamically ducking under fire, checking for cover, flanking, then calling out to another NPC for backup. It wasn’t just AI—it was instinct.
Susan narrowed her eyes.
Patrick leaned in.
"Phoenix AI," Richard continued, "isn’t just an algorithm. It’s a multi-agent system built from the ground up inside Vector Core. Emergent behavior, procedural cognition, dynamic memory. And it scales."
Click. Another slide.
Richard’s voice was even, but behind every word was buried heat. Pride. Experience. Hard-earned.
"Procedural Asset Generation," he began. The screen animated—one typed prompt: ’abandoned Mediterranean villa’. Dozens of high-fidelity, textured models bloomed in real-time—modular walls, broken tiles, wind-worn paint.
Susan’s mouth parted slightly.
"Adaptive Asset Optimization. You feed one model in—Vector Core outputs optimized versions for Android, iOS, PC, and console simultaneously. No need to downscale manually."
Click.
"AI-Assisted Logic Scripting." Richard displayed a live visual script. A drag of a node labeled ’NPC Alerted.’ The system auto-suggested a behavior tree for sound response, adjusted for stealth variables and proximity.
Patrick muttered, "Jesus..."
Click.
"Advanced Procedural Physics." A tank shell fired into the side of a hill. Dirt flew, terrain deformed—natural, believable, on the fly. No pre-baked animation. Just math and machine learning working in harmony.
"Crater generation is done using terrain stress prediction, not rigid-body simulations," Richard added, like it was nothing.
Brendan was blinking fast now, scanning his notes, already off-script.
Click.
"Dynamic Resource Allocation. Whether it’s a $500 phone or a high-end rig, Vector Core balances GPU, CPU, and memory loads on the fly. Not scaling. Optimization. Different game versions tailored at runtime."
Susan sat up. "That’s... impossible at scale."
"It’s not," Richard said flatly. "Not if you build the architecture for it."
Click.
"Cross-Platform Compilation. One click: Android, iOS, Linux, Windows. With hardware-specific optimizations handled by AI."
"Jesus Christ," Patrick muttered again, louder this time.
Richard wasn’t done. "Here’s what really matters."
Click.
A clip of an entire world rendering live—a post-war city, procedural destruction mid-animation, NPCs acting independently. The audience could hear the hum of distant gunfire, echo physics processing differently based on alleyway shape. The camera zoomed out. Mountains. Weather fronts. Then oceans. An entire ecosystem. Rendered. Real.
He turned to them.
"This isn’t just an AI module," Richard said. "It’s an engine born from a future where development is assistive, procedural, intelligent. You don’t need a thousand people crunching for three years. You need vision, and this engine fills the rest in."
The Rockstar team had gone completely silent.
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
Report