Elysium's Multiverse
Chapter 335

Chapter 335

Chapter 335

Kara ended up using many her points to buy a pet just as Athela had said she would. It was actually an abyssal wolf puppy, and she got a binding slot to assert complete control over the creature as it grew up. Having the ability to mold itself into darkness and temporarily forgo its physical form, the creature was mostly black with purple eyes and random patches of dark purple hair. It was pretty mild mannered and was cute enough that Kara ended up being rather happy, especially considering it’d turn into a rather powerful specimen when it reached adulthood. She’d also acquired a dao treasure from the same vendor who'd sold her the wolf puppy. The treasure came in the form of a strange coin that had a vampire's depiction on one side and a werewolf's depiction on the other, but she hadn’t elaborated further on the subject - becoming thoroughly embarrassed whenever Riven asked about it. She said she'd talk to him about what they were after all his shopping was done, as she wanted his opinion on a choice she needed to make. His eyebrows had raised at the proclamation but despite his guesses, it could be anything - and he didn't push the matter further. For now.

Azmoth had returned after buying Fish, Lizard, and Brute different sets of outfits as well, and Riven OK’d the buy for some basic combat equipment too. Brute and Lizard now both had full heavy plate armor sets made from gray metal, along with a respectable warhammer for Brute and a longsword-shield combination for Lizard. Fish had a new witch’s hat plus dark-magic casters robes and a new wooden staff that amplified her magic casting abilities.

Retesh had used every single last point he’d acquired at Morgana’s Traits and Upgrades to create unique minion slots for his undead - enabling him to enlist a few dozen, superpowered, non-sentient but permanent undead minions that could level up with him. They’d remain soulless, but if they died he could still revive them eventually with the right conditions met. Trying this out, the minions he assigned to these slots automatically retained a 100% power boost without additional cost to Retesh - and they all were enveloped in large swaths of deathly auras that stood out amongst whatever other minions Retesh had on hand.

Riven on the other hand had to split his points up between himself and everyone else under his banner, but he had more than enough points to splurge. It made him wonder just where he stood amongst the rank and file of those who entered this place, but was told by multiple vendors that he’d find out more about his ranking whenever he entered the very last floor.

First thing he bought was a keep, a castle-like add-on for guild halls that he could attach at certain points. It had a bunch of unique features that would come in handy, like an additional layer of anti-scrying as well as an alchemy lab and defensive measures against flying enemies. Riven still remembered the time that roc from Dawn had landed on top of his guild hall back in the day, and he didn’t want anything like that ever happening again.

[Unholy Keep Variant (Guild Hall Add-On): A gothic five-story square keep with four additional towers at each of the corners. This keep boasts anti-air measures, shields

  • 4 Anti-Air Towers that shoot rays of Unholy light at those labeled as enemies

  • A backup power core to charge guild hall functions with potential for runic additions

  • Dome Shields that surround the entire campus of your guild hall
  • +30 additional attendant slots for hiring staff with correlating rooms

  • +15 mile additional exploration radius for attendants

  • Enhanced homeward teleportation, allowing guild members to recall back to the guild at ½ the normal time required

  • Defensive trap wards and alarms for potential assassins

  • Anti-Scrying wards

  • Alchemy Lab with reinforced walls]

Given the taboo artifacts he’d be holding there - he though it a pertinent thing to do. This was of course just a secondary measure, as the blood lake add-on for his guild hall that he’d already procured by defeating the blueblood precursor clam should hide his blasphemous activities as well.

[Blasphemous Enriched Blood Lake (Unique Guild Hall Add-On): A large portion of the Blueblood Precursor Clam’s realm has been cut off from the Abyssal Descent and has been molded into a hyperdense, energy-rich cultivation resource for you to use. This lake will appear as a normal blood lake to any clergy of the Blood God and may also provide an ample environment for growing exotic Blood-affinity plants and dao treasures. While meditating within or near the lake, the current Blood God will be blind to any taboo experimentations and objects, and abundant amounts of Blood energies will be available to your call. The Blueblood Precursor Clam, along with the leech swarms of the Abyssal Descent’s Floor 22, will reside within this lake and are disguised from being blasphemous creatures while they remain within or near the lake; and they will protect your guild hall with their lives should it come under attack.

  • This add on feature will be available to you at all times through any guild hall you own until used.]

Next, and the most expensive item out of the bunch costing him a whopping 600,000 performance credits, was the ‘Merging Stone’. It was requested by Athela originally, but Fay was equally excited and had thanked him over and over again after acquiring it. It was something that’d allow their families in the nether realms to visit by merging a very tiny part of each of those specific nether realms into the guild hall. Riven very much suspected he’d be seeing a lot of arachnids, incubi, and succubi walking around and its grounds after this one - but it was well worth the happiness he brought his two minions for it. Most importantly, it added an additional series of layers of protection for his home and his daughter while he was away. Any future children he had would get that same protection while growing up.

[Merging Stone (Guild Hall Add-On): Place this stone onto the core of your guild hall to absorb it. After it is absorbed, you will be able to select up to 3 nether realms to merge with - allowing denizens of those particular nether realms to travel in and out of the guild hall wherever it may be at any given time.]

Next he’d bought a boatload of natural treasures in the forms of crystals, plants, and remnants of powerful beasts. The plants and crystals could actually be grown, and would be going straight into his garden surrounding the tree where his friend Jose had been buried. They would not only help him cultivate just by meditating in their presence, but would also be a good source of crafting materials that would be reproducible as long as he kept a stern watch on their growth and waited long enough.

[Blood Lotus]

[Black Fang Flower]

[Drakin Crystal]

[Hellspawned Geode]

[Black Lagoon Vine]

[Wraith’s Kiss Shrub]

Taboo cultivation treasures related to blood were also present, but his suit’s identification clause wasn’t strong enough to pierce their veils. All he got were question marks when trying to figure out what they were, even the locals here on floor 49 didn’t know what it was they were selling - but they said that was normal for taboo artifacts and made it less dangerous for the buyers once they left this place. The only guarantee they gave was that those artifacts were taboo, and Riven had to figure out which ones had the blood affinity in them. He took more than a few, as he didn’t know when the last time he’d be able to get taboo blood artifacts regarding the lost lineages would be; and stuffed them into his spatial sack after making sure none of the other delvers there had seen him buy these particular trinkets. There was a small shield, a large ruby, a very sharp fork of all things, a shriveled head, three shriveled fingers with a blue hue to them, and a vial of glittering golden blood - but he’d work on figuring out what they did later. RäΝо₿ÊꞨ

Stat upgrade stones were a no-brainer for Riven, and he bought one for himself and for each of his minions. Only one stone could be bound to your soul core at a time, and acted like spiritual anchors - modifying and enhancing one particular stat. He bought intelligence upgrades from himself, Fay, and Narg; while buying an agility stat upgrade for Athela, a Faith stat upgrade for Genua, and a strength stat upgrade for Azmoth. They wouldn’t absorb immediately either, but over the next month it’d give a decent boost to power for every single stat applied to the given stat category that’d been upgraded. Riven’s intelligence would become ‘Upgraded Intelligence’, which made Riven scoff given the lack of creativity on Elysium’s part. But it was what it was - and the same could be said for the selected stats of all the others who received their own stat upgrade stones.

The single spell scroll he obtained was called Orbital Hellstrike. This godlike spell was the same one he’d been eyeing on his first go-around in The Skill Shop, and Riven felt a bit bad about not buying any additional skills for his minions - but they were more than happy with the stat upgrade stones that’d each cost quite a bit. Fay and Athela in particular had insisted he get it after seeing him drool over the scroll since they’d begged him to get the merging stone, and felt it was only right for him to splurge a bit on himself instead of community items like the guild add ons. This mega-nuke of a spell would add a final finishing blow to Riven’s arsenal, and an extremely powerful one at that.

[Orbital Hellstrike (Infernal)(Tier 3): Rip out your Infernal Pillar to manifest it as a missile high above you. Call down a precisional strike from orbit, doing immense critical Infernal damage to a single target and cataclysmic explosive damage to the surroundings for many miles. This attack temporarily shatters your Infernal Pillar and will disable all other Infernal abilities until the pillar reforms in your soul core. The less percentage health your target has, the more damage this spell does.]

Riven was also able to buy two cures for his curses from prior floors. One that would dispel his curse of Vampiric Abomination - which literally warned mortals that got too close that he was a pureblooded vampire. The other would dispel his Thrall Cap curse, which was the big one he wanted gone. Not being able to create more thralls when he wanted to would really suck if he actually did pursue the idea of having a blood farm to further unlock his bloodline quirks, and he gladly shoved the credits out to get these cures. The Famished curse wasn’t great but it only made him hungrier, which he could deal with. The Daughter’s Vengeance curse, however, was another story - it would cause him to be haunted by aspects of the now dead Ethel’s memories; but curing it cost him another additional natural treasure he simply couldn’t afford. Daughter’s Vengeance hadn’t manifested yet either, so it couldn’t be too bad to experience occasional hauntings. Right?

Right?

He may be fooling himself here but a bit of psychological harm was a small price to pay. He could deal with it as it came, even if the hauntings would probably suck whenever it happened.

Overall it wasn’t anything that was game-changing for Riven right now, but the prizes were all pretty good. He probably could have bought something truly grand if he’d focused on a single item and had been purely selfish in his ambitions considering what he bought, but the guild hall add ons would benefit everyone. As would the stat upgrades and the natural cultivation treasures he was going to put in his garden. So he had few regrets when all was said and done when he finally went into the last section he’d been holding off on - the area where slaves and pets were kept.

The slaves were completely disregarded. Riven didn’t really want slaves and honestly he had an entire planet full of them back on the House Wraithtide homeworld of Luteski. He also had Genua as a thrall, three volunteer thralls, and one soon to be drow thrall that he was punishing on Kara’s behalf. His blood farm was steadily coming along and he didn’t see any benefit to buying people like that right now, given how many tons of points each of them cost.

The pets? Well that was another story. He’d originally dismissed needing any additional pets because although the ones he’d seen were good - they weren’t something that he NEEDED when compared to some of the other things held here in these four shops. His mind had been changed after a talk with the people who worked here though, who told him that the pets on the first floor that he’d initially seen weren’t the best of what this place had. That was on the second floor of the shop above them where they had some kind of ritual machine linked to Elysium, one that would feed a blueprint of a copied status page into the machine and Elysium would create specific and he’d had to give the merchants of Jitzi’s Growth Items a scan of his status page before going up. They’d originally told him to come back in two hours so they could feed the information through Elysium to create these creatures, citing a whopping 150,000 credits apiece with a 5,000 credit viewing charge just to look. If he decided he didn’t want to pay the 150,000 credits - he’d at minimum lose the 5,000 investment. He’d decided to take that gamble and had ordered 2 of the creatures. So here he was - back at Jitzi’s with his entire party in tow.

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“We have your selections ready for you, young scion.” The phantom merchant bowed with a flourish and proceeded to take them further into the shop and up to a second level along a spiraling silver staircase. “As asked, Elysium’s ritual machine has generated two creatures that match your status page. Each creature will be linked to you as a pet should you choose to buy them, imbuing you with the two necessary pet slots not provided by your class. Like demonic and angelic minions, you can summon them from nether realms. Unlike your demonic minions with pacts, pets can and will die permanent deaths if an enemy strikes them down. Pets do not share experience with kills so they’ll have to level up on their own. They also have a lot more autonomy and do not need to stay if they are treated poorly. But a pet pact is beneficial to both sides because you can draw on each other’s power in ways that demonic pacts do not do, so it is highly unlikely that they’d leave unless you truly give them a reason to do so. Especially these ones created here, where they are given an initial compulsion to serve the ones they were created for.”

Riven was going to ask what the ghostly man meant by “draw on each other’s power”, but Fay sent him a mental nudge first.

“Pet pacts each manifest differently, each pact is unique.” Fay said through their link. “You won’t know how it manifests until you bind them, but usually it’s a give and take agreement to work together that is somewhat reinforced by Elysium.”

“Ah. Thanks Fay, appreciated.”

She gave him a knowing wink. Most warlocks never dealt in pet pacts, that was usually for classes like rangers or druids - so this was new territory for him.

The phantom merchant came to a large double door, and placed a spectral hand on it - the door began to groan and creak. Screeching sounds of metal on metal echoed down the staircase, and the pungent smell of iron filled Riven’s nostrils.

The single room inside was large and open to the dark skyline, with a strange series of metal rods, stone pillars, and an almost infinite amount of layered, intricate, multicolored runes Riven didn’t even come close to understanding along all of it. Even the walls and floor shimmered with the runic language of Elysium, and to Riven’s knowledge none of it had any real foothold in any magic he’d ever seen. These layers certainly did not hail from the Unholy Foundation, but rather gave off the aura of Elysium itself - such as when the tribulation had tried to strike him down from using Malignant Prophecy too many times. He’d since not needed to use the prophetic powers often since then, but a chill still ran through his spine at the raw energy leaking from his surroundings.

Azmoth nudging him brought him out of his stupor, and he coughed to clear his head while following the trajectory of the phantom’s pointing finger.

“They await your decision, scion of Gluttony.” The phantom politely said. “If you deem them unworthy, you can always try again - but the cost will be another 5,000 participation credits for another viewing. That said, I have not seen anyone come out of this place unhappy in the past five cycles. Elysium usually does a good job after reading a status page to determine what would be most beneficial, and even provides an explanation as to why they were created the way they were.”

Indeed, Riven could feel the auras of each creature from here.

The first was more obvious in what it was as they approached, but it was also the more intimidating one at first glance. It was a large red drake, and was the size of a school bus from tail to snout - with a wingspan slightly longer than that. Not as big as the drake he’d killed on Panu, this beast gave off a far more deadly energy to it and a confidence to match as it stared him down on his walk forward. Instead of scales, its outer skin was coated in an actively flowing, shiny layer of crimson fluid. Its features were sleek and sharp, with intelligent yellow eyes, and it had claws the size of his entire torso. Long sharp spines with a frill membrane connecting them ran down the middle of its skull and partyway down its neck, and a forked tongue snapped out between rows of jagged teeth as it began to grin devilishly his way.

A notification then appeared.

[Elemental Blood Drake of the Descent, Classless: This level 201 E-grade creature was created as a prize pet for you and those who serve you - Riven Thane - upon entering Floor 49 of the Abyssal Descent. Made almost entirely out of blood from the fallen participants of the Abyssal Descent, this creature possesses a hundred bloodlines with potential for awakening each of them. The common denominator amongst all used bloodlines is the concept of speed and mobility. The possibilities and rate at which this creature evolves are completely unknown and untested, but one thing above all is clear - this creature is incredibly fast. Currently clocking rates at over 4,000 miles per hour, or nearly 6,000 feet per second, this monster is far faster than the speed of sound at max flight and has incredible acceleration - making it one of the fastest monsters to ever exist within the Abyssal Descent. The blood along its body circulates to reduce friction from any liquid or gas it passes through, including air, further increasing its speed and reducing heat buildup along its body. The blood layer can also cover any rider for the same protective effect. This drake automatically regenerates any non-lethal damage after a short time, and has inherited the soul and life experience of a long-dead drake from Universe 18 that Elysium deemed to be a compatible companion. Moreover, this pet bond will also grant Genua the same ability to summon it from its nether realm, allowing Genua to have a method of flight alongside the rest of your minions whenever traveling or fighting. Lastly, this monster has only a single but potent offensive ability to utilize at this time. Please see the overview for the monster’s details:

  • Elemental Blood Drake of the Descent, Classless (Legendary)

  • Level 201 E-grade

  • Body of Blood (Trait): Automatically regenerates any non-lethal damage taken after a short time. Your blood body’s outer layer also significantly reduces friction while flying, increasing speed and buffering from heat buildup at higher speeds. This outer blood layer can be extended to any rider to keep them from falling off while also giving an additional layer of protection.

  • Red Breath Stream (Tier 1 Blood Martial Art): Spray out a large stream of piercing supersonic blood at your enemies.

  • The Winged Lineage of 100 Scions (Trait): You have taken on 100 different bloodlines from fallen scions of the Abyssal Descent, each of which is based in speed. You gain a +200% bonus modifier to all Agility stat points. You are also able to unlock different aspects of your 100 bloodlines and evolve over time as you grow.

  • Current Stats:] 2984 Strength, 1403 Sturdiness, 460 Intelligence, 3000 Agility, 10 Luck, -6,553 Charisma, 611 Perception, 208 Willpower, 90 Faith

BINDING THIS TO YOUR STATUS PAGE AND SOUL AS A PET CONTRACT WILL MANIFEST AS FOLLOWS: You will regularly help find potent dao treasures related to blood for this drake’s consumption, at least twice a year, and in return it will remain loyal to whatever cause you may have.]

Huh. Riven pulled up his own stats next. The monster’s strength stat tripled his own, sturdiness was almost exactly the same with only a 16 point difference in favor of the drake, Riven’s intelligence was far beyond the drake’s by about 2700 points (not including his newly upgraded intelligence stat either), their luck was exactly the same at a mere 10 points - likely due to the cap on the Luck stat that couldn’t be overcome unless particular conditions were met, his willpower outmatched the drake’s own by about 800 points, and both of their Faith stats were garbage and sub-100 points. Though the drake sitll beat him by a multiplier of 10 in the Faith category, given its 90 to his 9. Charisma… Well, Charisma was quite negative for both - but his far more negative than the monster’s was which wasn’t much of a surprise. The big focus for Riven was the difference in Agility though, and he could see why it was considered one of the fastest creatures to ever visit this place at a quick glance. He considered HIMSELF quite fast with an agility of 1228, while the monster boasted 3000 Agility - which almost matched his Intelligence stat number by number, and that was without the 200% bonus modifier to all Agility stat points the drake would ever get. Right now, the drake was technically sporting a speed that would reflect 9000 Agility points… which was just downright absurd. If he utilized his immense mana pool to further boost his speed through blessing of the crow or fed it into Messenger’s thrusters: he might, MIGHT be able to match a decent fraction of that kind movement - but he wasn’t certain by how much. He only hoped it could maneuver well though, because for a monster this size to have the same sturdiness as he did - that meant it probably couldn’t take much of a punch. Riven usually blocked attacks with his magic and avoided up close battles for this very reason, even with Messenger’s armor on, yet the drake also had the ability to regenerate just like he could too. So that was good, as long as it didn’t outright get nuked by a hard-hitting strike it’d be able to shrug off the attacks thrown its way.

  • Riven’s Current Stats:] 1167 Strength, 1387 Sturdiness, 3183 Upgraded Intelligence, 1228 Agility, 10 Luck, -51,058 Charisma, 414 Vampiric Perception, 1054 Willpower, 9 Faith]

He also wasn’t sure why Elysium considered Athela to have a flying ability, as it dictated in the memo that one of its thoughts creating the beast was to help even out Genua’s own mobility. Athela didn’t necessarily fly… she could transform into a stream of blood and, erhm, ‘fly’ through the air so to speak if the technical definition of ‘fly’ was used - but it couldn’t be maintained indefinitely and it certainly wasn’t fast enough to reliably use in combat. That was why most of the time whenever he took to the sky, she used that ability to wrap around his own body and then spring out at enemies by launching off him like a springboard into her arshakai form.

Either way, Riven was very happy with the beast and gave it a nod and a grin of approval; lingering his gaze on the large set of frilled spines going down the top of its skull and neck before letting his eyes land on the next of the two creatures.

This one was quite familiar in its form.

A skeletal soldier equal to his height in shiny red-and-black armor stood at attention, with crimson eyes blazing in the skull sockets of his head underneath a horned metal helmet. A cape flowed out behind it between two bulky pauldrons, with a tower shield in its left hand and a large flanged mace in its right - both made out of that same black and red metal. At first glance it appeared to be very similar to one of the summoned blood knights, or bloodstricken undead he could summon from the Blood God’s realm. Though this one did have slight and very important differences from the others. The crimson symbol on its forehead just underneath the helm was not just a teardrop… but rather it was a pentagram with a 5 sided star. Inside that pentagram’s center was Gluttony’s maw devouring the red teardrop - but the teardrop on closer inspection was also altered and more curved in its nature than what the Blood God now utilized for his own sigil. That held some significance, Riven instinctively knew, and he already had a few guesses as to what it meant.

[Bloodstricken Undead, General Caltan of the Blood Legions: This level 207 E-grade creature was brought to you as a prize pet for you - Riven Thane - upon entering Floor 49 of the Abyssal Descent. He is extremely skilled in melee combat, leading armies, and at casting long-range blood miracles. He also has an empowering aura that affects all allies within a large radius from his position. Nothing about this creature has been changed from its fundamentals, outside of the equipment it has been given upon arriving here - and the sigil change on its forehead to represent its newfound allegiance. Bloodstricken undead are for all intents and purposes the property of blood gods, and may only be commanded by their specific blood gods or those with a 100% affinity to the Blood Sub-Pillar. This general, upon gaining ranks and having acquired the ability to think for itself, disliked what the current Blood God was telling it to do. It disobeyed a single order and was cast down from the Blood God’s service a few million years ago and banished back to the depths of the blood realm, buried there to linger in a cell… or at least that was the case until now. It has had much of its soul core, associated abilities, raw power, and even multiple grades of its cultivation stripped from it to feed other pets of the current Blood God over the last few million years; but it retains its skills in leading armies and in battle with blunt weapons. General Caltan, having achieved the rank of General in the order of the Blood Legions, also retains the ability to snatch control of other bloodstricken undead to hold under its banner. Footsoldiers and nonthinking bloodstricken can be forcibly subdued and converted, while most sapient and sentient officers of the Blood Legion in service to the current Blood God will actively challenge General Caltan to one-on-one ritual combat if they encounter one another. The result will either be that he loses and is banished back to the blood realm, or he wins and is able to summon the defeated officer back to his side.

An E-grade general in the Blood Legion can control up to 1000 other bloodstricken. Every increased grade, the amount of other bloodstricken General Caltan can control will also increase. This creature is oathbound by the Blood Sub-Pillar to engage in any challenge proposed by any other officer of Captain, Major, Colonel, General, Warlord, or Hero General of the Blood Legion as long as they are within or lower than his own grade. Other challenges by officers above General Caltan’s grade may be refused.

Though this creature has a very clever mind for battlefield tactics and has the intelligence of most enlightened species, bloodstricken undead are pact-bound to remain as minions, summons, or pets depending on the situation and are built by the Blood Sub-Pillar in the blood realm to serve the masters who wield the pillar’s power with at least 100% affinities. General Caltan is no different, but he only accepted the proposal to serve knowing you are meddling in the taboo arts of the blood pillar; and that you seek to unravel what the current Blood God has hidden.

Please see the overview for the monster’s details:

  • Bloodstricken Undead, General Caltan of the Blood Legions (Legendary)

  • Level 207 E-grade

  • Blood Legion’s Call (Tier 3 Blood Miracle): Drastically empower all affiliated bloodstricken undead and send them into a berserking mode for the next 5 minutes.

  • Battlefield (Tier 2 Blood Miracle): Create a battlefield on which you and those who identify as your allies deal additional blood damage with every strike

  • Legionnaire Recruits of the Blood Legion (Tier 2 Death / Blood Miracle): Indefinitely summon a single unequipped bloodstricken undead beneath or equal to your level who is unaffiliated and has not pledged to any of the Blood Gods yet. You may retain control of them indefinitely until they die or acquire an officer’s title on their own within the ranks of the Blood Legion. Previously recruited bloodstricken who have acquired the ability to think for themselves and have thus claimed an officer’s title have the opportunity to choose to affiliate themselves with you afterwards for future summons.

  • Sanguine Smite (Tier 1 Blood Miracle): Blast an enemy at mid to short range with blood energy

  • Red Flash (Tier 1 Blood Martial Art): Flash forward in a burst of crimson while dealing additional blast damage upon any physical strike.

  • Make Sick and Bleed (Tier 3 Blood Miracle): An area of affect miracle, blasting divinity outwards in a shockwave that throws opponents back before they begin to bleed from all their pores and does massive hemorrhaging damage over time. This ability does not work on mechanical, skeletal, or golem enemies.

  • Mend Thy Bones (Tier 1 Blood / Death Miracle): Entirely restore and heal other bloodstricken undead at a mere touch over the course of a single minute

  • War’s Baptism (Trait): For every dead enemy nearby killed by allies, you gain a small boost to all stats. For every dead enemy you’ve personally killed nearby, gain a larger boost to all stats.

  • Three-Star Battlefield Commander (Trait): All blood legion units under your command will gain the ability to re-animate once within the hour before being banished back to the blood realm upon a second death if it comes too soon.

  • E-Grade Blood Legion General: You are able to control up to 1000 other bloodstricken undead.

  • Current Stats:] 2020 Strength, 2409 Sturdiness, 277 Intelligence, 1299 Agility, 1008 Luck, -2,001 Charisma, 800 Perception, 463 Willpower, 1686 Faith

BINDING THIS TO YOUR STATUS PAGE AND SOUL AS A PET CONTRACT WILL MANIFEST AS FOLLOWS: You will pursue the reunification of the shattered pieces of the Blood Sub-Pillar. Straying from this path too many times in favor of the current Blood God’s reign will result in the breaking of this pet pact.]

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