Amber Sword -
Chapter 76 - 76 Act 31 After the Battle
76: Act 31: After the Battle 76: Act 31: After the Battle 420 experience points.
Golden light converged into a trickling stream in mid-air, flowing into Brand’s body.
Looking at the messy battlefield, he couldn’t help but feel his body weaken and leaned against a rock to sit down.
Those were level 22 monsters; even considering his civilian status, he was only level 6.
Killing monsters 14 levels higher was something he wouldn’t dare do even in a game.
But survival pressure forced him to act this way.
His original plan was to lure the adult Withered Beast under the rock, wait for Frey to attack, and then seize the opportunity to escape.
This chance was too difficult to grasp; even in the game, few would dare to do this, after all, that was also experience of a level.
When making the decision, he didn’t feel much, but thinking back now, he only felt waves of fear, his back cold.
The final bit of courage helped him respond calmly to Frey and Romantic’s few questions, so as not to make them worry too much.
But Brand knew very well his own actual situation.
He felt he was almost overdrawing his courage, but unknowingly, people grow in such extreme environments.
Not just him, Frey was the same.
Had it been a few days earlier, she was just an innocent militia, but now she had her own decisions.
He slowly calmed himself down.
The battle in the canyon was a rare harvest for him.
420 experience points were very important to him at this moment, no less than timely assistance in a crisis; the immediate priority was to improve strength: upgrading to level 4 mercenary requires 70 points, level 5 requires 130 points, level 6 requires 220 points, and according to the setting, the second profession skill unlocks after level 5.
Mercenary level 4 (0.3 strength, 0.2 constitution, 0.2 dexterity, 0.1 perception)
Mercenary level 5 (0.3 strength, 0.3 constitution, 0.2 dexterity, 0.1 will)
Mercenary level 6 (0.4 strength, 0.3 constitution, 0.2 dexterity, 0.2 perception)
During leveling up, rows of data indicating attribute changes poured down from the light screen projected onto his retina.
When Brand was at level 3 mercenary profession, body attributes included strength 2.5 energy level, dexterity 2.3 energy level, constitution 2.4 energy level.
Upon reaching level 6, with his growth, body attributes became strength 3.5 energy level, dexterity 2.9 energy level, constitution 3.2 energy level.
This means his physical fitness exceeded ordinary people three times over in all aspects, absolute strength over 25 times.
Purely relying on strength and disregarding his experience, Brand at this moment could easily defeat the entire Buqi Militia Squad he faced previously.
Factoring in experience bonuses, even a Guard Team of the same size would not fare well against him.
This is first-tier strength.
Even Buqi’s deputy team captain Breson barely reached first-tier strength on horseback, but despite this, veteran Madden still considered him a genius.
After all, Breson is only twenty this year; given his youth and talent, he might one day reach the lily knight tier, qualifying as a pillar of the Kingdom.
At this moment, Brand is one year younger than him.
If the original Brand were here, he wouldn’t believe he could achieve this in merely three days.
Breaking through from ordinary to first-tier strength, half of ten people couldn’t complete in their lifetime.
Achieving it before twenty years old, is only one or two in ten.
But Brand knows this is not enough.
Each year, newborns baptized in the Flame Temple include many who naturally break through first-tier strength, the so-called innate nobles — the Revealer.
Moreover, there are few who naturally break through second-tier strength, the so-called Chosen One.
Regarding those with knight talents (players also count in this category), they are countless.
This is a world that worships strength.
Brand understands that to make a name for himself, he must leverage his advantages.
His advantage is the power granted by another world.
The skill unlocked after level 5 mercenary is Power Burst, consuming triple stamina in the next move, obtaining 1 energy level strength bonus.
This is the mercenary’s primary breaking skill in the early stages.
Brand certainly wouldn’t be stingy; currently, he has 150 Skill Experience points, even leveling this skill to level 6 only takes one-third, 55 points.
After level 6, this skill becomes instantaneous 4 energy level strength bonus, almost reaching mid-first-tier strength upon bursting.
The remaining Skill Points naturally go towards improving Military Swordsmanship and Fighting Skills.
He also casually threw the remaining 6 Professional Experience points to the militia, smoothly advancing this profession to level 3, thus further enhancing his strength and constitution by 0.2 energy levels each.
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